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Solemn Mac (talk | contribs) m (→In other games: Added the Pokémon Masters EX game's version of this move.) |
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==In other games== | ==In other games== | ||
===Pokémon Mystery Dungeon=== | ===Pokémon Mystery Dungeon=== | ||
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Snatch is a move with | In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Red Rescue Team and Blue Rescue Team]], and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers of Time, Darkness]] and [[Pokémon Mystery Dungeon: Explorers of Sky|Sky]], Snatch is a move with 17 PP. The user gives itself {{DL|Status condition (Mystery Dungeon)|Snatch}} status condition for 5-6 turns, allowing them steal certain moves from any Pokémon on the floor, ally or enemy. There can be only one Pokémon on the floor with this status; using a move will remove the status from whoever currently has it. While the Snatchable moves are mostly the same as in main series, there are some differences: {{m|Psych Up}} cannot be snatched, while {{m|Aqua Ring}}, {{m|Healing Wish}}, {{m|Lucky Chant}}, {{m|Lunar Dance}} and {{m|Magnet Rise}} can be. This move is affected by {{m|Taunt}}. | ||
===[[Pokémon Masters EX]]=== | |||
{| class="roundy" style="margin:auto; background:#{{dark color}}; border:3px solid #{{dark color dark}}; text-align:center" | |||
|- style="background: #{{dark color light}}" | |||
! style="width: 50px"|Move Gauge | |||
! style="width: 50px"|MP | |||
! style="width: 50px"|Base Power | |||
! style="width: 50px"|Max Power | |||
! style="width: 50px"|Accuracy | |||
! style="width: 70px"|Target | |||
! style="width: 50px"|Effect Tag | |||
! style="width: 250px"|Description | |||
|- style="background:#fff" | |||
|2 | |||
|2 | |||
|— | |||
|— | |||
|—% | |||
|An opponent | |||
|— | |||
|Returns the target's raised stats to normal and raises the user's stats by that amount.{{tt|*|This even affects the target's and user's critical-hit rates because critical-hit rate is a stat.}} | |||
|- style="background:#fff" | |||
|} | |||
===Description=== | ===Description=== |
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