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(Pt is the same as D for Electabuzz/Magmar: https://github.com/JimB16/PokePlat/blob/master/data/poketool/personal/personal/data_00000126.s | https://github.com/JimB16/PokePlat/blob/master/data/poketool/personal/personal/data_00000125.s) |
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In most games, Pokémon have a 50% chance of appearing with a common item or a 5% chance of appearing with a rare item. If a Pokémon has the same item defined for both its common item and its rare item, it will appear with that item 100% of the time. In [[Generation V]], some Pokémon, if encountered in {{DL|tall grass|dark grass}}, also have a 1% chance of appearing with a third item. | In most games, Pokémon have a 50% chance of appearing with a common item or a 5% chance of appearing with a rare item. If a Pokémon has the same item defined for both its common item and its rare item, it will appear with that item 100% of the time. In [[Generation V]], some Pokémon, if encountered in {{DL|tall grass|dark grass}}, also have a 1% chance of appearing with a third item. | ||
In {{game|Emerald}} and all games since [[Generation IV]], if a Pokémon with the Ability {{a|Compound Eyes}} leads the party (even if [[fainting|fainted]]), the chances of finding a wild Pokémon holding an item increase from 50%/5% to 60%/20% (in dark grass in Generation V, the chances becomes 60%/20%/5%). | In {{game|Emerald}} and all games since [[Generation IV]], if a Pokémon with the Ability {{a|Compound Eyes}} leads the party (even if [[fainting|fainted]]), the chances of finding a wild Pokémon holding an item increase from 50%/5% to 60%/20% (in dark grass in Generation V, the chances becomes 60%/20%/5%). In [[Generation VIII]], this effect is now shared by the Ability {{a|Super Luck}}. | ||
==Held item table== | ==Held item table== |