Pal Park: Difference between revisions

m
Weather trio -> Super-ancient Pokémon, typos fixed: 24 hour → 24-hour
(→‎Catching Show: - Encounter mechanics and rarity)
m (Weather trio -> Super-ancient Pokémon, typos fixed: 24 hour → 24-hour)
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When selecting the "Migrate" option, the player is presented with a stripped-down view of the Generation III game's PC on the Nintendo DS's touch screen. On the transfer screen, the player can only view the Pokémon's minisprite, species, [[nickname]], [[level]], [[marking]]s, and [[held item]]. Pokémon that know a move that is an [[HM]] in the origin game (called "hidden moves" by the game) cannot be migrated. After selecting exactly 6 Pokémon, the game will confirm with the player that they want to send those 6 Pokémon.
When selecting the "Migrate" option, the player is presented with a stripped-down view of the Generation III game's PC on the Nintendo DS's touch screen. On the transfer screen, the player can only view the Pokémon's minisprite, species, [[nickname]], [[level]], [[marking]]s, and [[held item]]. Pokémon that know a move that is an [[HM]] in the origin game (called "hidden moves" by the game) cannot be migrated. After selecting exactly 6 Pokémon, the game will confirm with the player that they want to send those 6 Pokémon.


In {{game2|Diamond|Pearl|Platinum}}, it is only possible to migrate 6 Pokémon to that game from a specific Generation III save file once per 24 hour period; in {{game|HeartGold and SoulSilver|s}}, this restriction was lifted, allowing an unlimited number of migrations from a single game in a 24 hour period.
In {{game2|Diamond|Pearl|Platinum}}, it is only possible to migrate 6 Pokémon to that game from a specific Generation III save file once per 24 hour period; in {{game|HeartGold and SoulSilver|s}}, this restriction was lifted, allowing an unlimited number of migrations from a single game in a 24-hour period.


Pokémon can only be migrated if the Generation III game and Generation IV game are the same language, unless the Generation IV game is Korean, in which case any language Generation III game can be used (due to the Generation III games not being released in Korean). However, it is possible to trade between languages in Generation III, so it is possible to migrate, for example, a Pokémon originally met in a Japanese game from a Spanish Generation III game to a Spanish Generation IV game.
Pokémon can only be migrated if the Generation III game and Generation IV game are the same language, unless the Generation IV game is Korean, in which case any language Generation III game can be used (due to the Generation III games not being released in Korean). However, it is possible to trade between languages in Generation III, so it is possible to migrate, for example, a Pokémon originally met in a Japanese game from a Spanish Generation III game to a Spanish Generation IV game.
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Each Pokémon has a rarity value that is inversely proportional to its catching score (see Scoring below):
Each Pokémon has a rarity value that is inversely proportional to its catching score (see Scoring below):
{| class="roundy" style="background: #{{locationcolor/med|land}}; border:3px solid #{{locationcolor/dark|land}}"
{| class="roundy" style="background: #{{locationcolor/med|land}}; border:3px solid #{{locationcolor/dark|land}}"
|-  
|-
! style="background:#{{locationcolor/light|land}}; {{roundytl|5px}}" | Score
! style="background:#{{locationcolor/light|land}}; {{roundytl|5px}}" | Score
| style="background:#fff; min-width:40px;"| 100
| style="background:#fff; min-width:40px;"| 100
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The Park Ranger always gives the player a [[Berry]] as a reward after a completed show; the higher the score, the rarer the Berry.
The Park Ranger always gives the player a [[Berry]] as a reward after a completed show; the higher the score, the rarer the Berry.
{| class="roundy" style="background: #{{locationcolor/med|land}}; border:3px solid #{{locationcolor/dark|land}}"
{| class="roundy" style="background: #{{locationcolor/med|land}}; border:3px solid #{{locationcolor/dark|land}}"
|-  
|-
! style="background:#{{locationcolor/light|land}}; {{roundytl|5px}}" colspan="2" | 0-3000
! style="background:#{{locationcolor/light|land}}; {{roundytl|5px}}" colspan="2" | 0-3000
! style="background:#{{locationcolor/light|land}}" colspan="2" | 3001-3299
! style="background:#{{locationcolor/light|land}}" colspan="2" | 3001-3299
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==Modifications to transported Pokémon==
==Modifications to transported Pokémon==
Despite the player in the Generation IV game catching the Pokémon again, its [[Original Trainer|OT]], [[Trainer ID number|ID number]], and [[Poké Ball]] remain the same. Migrated Pokémon retain their [[held item]]s. Their [[friendship]] is reset to 70.  
Despite the player in the Generation IV game catching the Pokémon again, its [[Original Trainer|OT]], [[Trainer ID number|ID number]], and [[Poké Ball]] remain the same. Migrated Pokémon retain their [[held item]]s. Their [[friendship]] is reset to 70.


Many Pokémon obtained in [[Generation III]] gained an Ability in [[Generation IV]]. Due to Ability being dependent on [[personality value]] in the Generation III and IV games, this means that some migrated Pokémon have an Ability that does not match their personality value (since the Ability is not changed upon migration). However, because Abilities are recalculated upon [[evolution]] in Generation IV and {{gen|V}}, if that Pokémon evolves in games of these generations its Ability will change to match its personality value.
Many Pokémon obtained in [[Generation III]] gained an Ability in [[Generation IV]]. Due to Ability being dependent on [[personality value]] in the Generation III and IV games, this means that some migrated Pokémon have an Ability that does not match their personality value (since the Ability is not changed upon migration). However, because Abilities are recalculated upon [[evolution]] in Generation IV and {{gen|V}}, if that Pokémon evolves in games of these generations its Ability will change to match its personality value.
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[[File:Pal Park Zones.png|thumb|The five different areas in Pal Park]]
[[File:Pal Park Zones.png|thumb|The five different areas in Pal Park]]
{{main|List of Pokémon by Pal Park location}}
{{main|List of Pokémon by Pal Park location}}
Pal Park itself is a huge park, with different terrains to suit all sorts of different Pokémon. Upon entering, the player will begin in the field area of Pal Park. This contains a large open space with large patches of [[tall grass]], inhabited by field Pokémon. There are two patches of grass within the area, a small patch on the east, and a larger patch on the west. There are 123 Pokémon that can appear in this area. There are three different paths the player can take in order to get to another area of the park; the northwestern stairway will take the player to the forest area, the northeastern stairway will take the player through a pathway to the mountain area, and traveling east will take the player to the sea area by jumping off a ledge.  
Pal Park itself is a huge park, with different terrains to suit all sorts of different Pokémon. Upon entering, the player will begin in the field area of Pal Park. This contains a large open space with large patches of [[tall grass]], inhabited by field Pokémon. There are two patches of grass within the area, a small patch on the east, and a larger patch on the west. There are 123 Pokémon that can appear in this area. There are three different paths the player can take in order to get to another area of the park; the northwestern stairway will take the player to the forest area, the northeastern stairway will take the player through a pathway to the mountain area, and traveling east will take the player to the sea area by jumping off a ledge.


By following the path up the far northwestern side of the park, the player will reach the forest area of Pal Park, where forest-dwelling Pokémon live. There are 74 Pokémon that can appear in this area. It is a long, narrow strip of pathway following up the far western side of the park, then it takes a right turn up in the corner of the park, and travels east until the player reaches the pond area. The path is a long, narrow, dark pathway covered by tall trees, with the ground covered all the way by [[tall grass]]. The only other way to get to and from the forest area is by traveling through the pond area.
By following the path up the far northwestern side of the park, the player will reach the forest area of Pal Park, where forest-dwelling Pokémon live. There are 74 Pokémon that can appear in this area. It is a long, narrow strip of pathway following up the far western side of the park, then it takes a right turn up in the corner of the park, and travels east until the player reaches the pond area. The path is a long, narrow, dark pathway covered by tall trees, with the ground covered all the way by [[tall grass]]. The only other way to get to and from the forest area is by traveling through the pond area.
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| colspan="2" | [[File:Pal Park outside HGSS.png|200px]]
| colspan="2" | [[File:Pal Park outside HGSS.png|200px]]
|-
|-
| colspan="5" style="background:#{{locationcolor/light|land}}; {{roundybottom|5px}}" |    
| colspan="5" style="background:#{{locationcolor/light|land}}; {{roundybottom|5px}}" |  
|}
|}


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| colspan="2" | [[File:Pal Park HGSS.png|200px]]
| colspan="2" | [[File:Pal Park HGSS.png|200px]]
|-
|-
| colspan="5" style="background:#{{locationcolor/light|land}}; {{roundybottom|5px}}" |    
| colspan="5" style="background:#{{locationcolor/light|land}}; {{roundybottom|5px}}" |  
|}
|}


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==Trivia==
==Trivia==
* In the internal data of the [[Generation V]] games, the theme of the [[Poké Transfer Lab]], which is titled the same in [[Pokémon Black & Pokémon White: Super Music Collection|the soundtrack release]] of {{game|Black and White|s}}, is called '''SEQ_BGM_PALPARK'''. This is a reference to it being the generation's equivalent to the Pal Park of the [[Generation IV]] games.
* In the internal data of the [[Generation V]] games, the theme of the [[Poké Transfer Lab]], which is titled the same in [[Pokémon Black & Pokémon White: Super Music Collection|the soundtrack release]] of {{game|Black and White|s}}, is called '''SEQ_BGM_PALPARK'''. This is a reference to it being the generation's equivalent to the Pal Park of the [[Generation IV]] games.
* Prior to the release of Pokémon Platinum, Pal Park was the only way to obtain {{p|Tangela}} (and thus its Generation IV evolution {{p|Tangrowth}}), {{p|Tropius}}, the [[Legendary birds]], and the [[Legendary titans]] in the Generation IV games. Prior to the release of Pokémon HeartGold and SoulSilver, Pal Park was the only way to obtain [[starter Pokémon]] introduced before Generation IV, {{p|Mewtwo}}, {{p|Ho-Oh}} and {{p|Lugia}}, the [[weather trio]], and the [[eon duo]].
* Prior to the release of Pokémon Platinum, Pal Park was the only way to obtain {{p|Tangela}} (and thus its Generation IV evolution {{p|Tangrowth}}), {{p|Tropius}}, the [[Legendary birds]], and the [[Legendary titans]] in the Generation IV games. Prior to the release of Pokémon HeartGold and SoulSilver, Pal Park was the only way to obtain [[starter Pokémon]] introduced before Generation IV, {{p|Mewtwo}}, {{p|Ho-Oh}} and {{p|Lugia}}, the [[super-ancient Pokémon]], and the [[eon duo]].
** Prior to the 2007 {{DL|List of local Japanese event Pokémon distributions in Generation IV|PalCity Mew}} distribution, the 2010 Japanese {{DL||Movie Celebi}} distribution, the {{DL|List of local Japanese event Pokémon distributions in Generation IV|2007 Tanabata Jirachi}} distribution, and the 2007 Japanese {{DL||10th Movie Deoxys}} distribution, Pal Park was the only way to obtain {{p|Mew}}, {{p|Celebi}}, {{p|Jirachi}} and {{p|Deoxys}} in the Generation IV games, respectively.
** Prior to the 2007 {{DL|List of local Japanese event Pokémon distributions in Generation IV|PalCity Mew}} distribution, the 2010 Japanese {{DL||Movie Celebi}} distribution, the {{DL|List of local Japanese event Pokémon distributions in Generation IV|2007 Tanabata Jirachi}} distribution, and the 2007 Japanese {{DL||10th Movie Deoxys}} distribution, Pal Park was the only way to obtain {{p|Mew}}, {{p|Celebi}}, {{p|Jirachi}} and {{p|Deoxys}} in the Generation IV games, respectively.
** Some Pokémon, such as {{p|Regice}}, which are only obtainable via an event in Generation IV, can be obtained without one in Generation III.
** Some Pokémon, such as {{p|Regice}}, which are only obtainable via an event in Generation IV, can be obtained without one in Generation III.