List of cloning glitches: Difference between revisions

Edits to the Gen II VC, Gen III, and Gen IV cloning methods to add details. With regards to the Gen II VC method, I do not believe anyone fully understands it, hence this edit to correct misconceptions that I previously made.
(→‎Battle Tower: Misconception. A reset after finishing talking to the NPC will still cause the Pokémon to be cloned. Some map data like berries planted seems to be saved as well.)
(Edits to the Gen II VC, Gen III, and Gen IV cloning methods to add details. With regards to the Gen II VC method, I do not believe anyone fully understands it, hence this edit to correct misconceptions that I previously made.)
Line 20: Line 20:


===Poké Transporter method===
===Poké Transporter method===
If this glitch is done on the Virtual Console, and then the player uses [[Poké Transporter]], the game will ''transfer'' Pokémon from the box the player swapped to, but the Pokémon will remain in the Virtual Console, essentially cloning them again. However, <!--if Box 1 isn't empty? (I'm afraid to try it on an empty box)--> this will glitch Box 1 and make it unusable. Depositing Pokémon inside will disappear, and Poké Transporter will detect the box as empty.  
If this glitch is done on the Virtual Console, and then the player uses [[Poké Transporter]], the game will ''transfer'' Pokémon from the box the player swapped to, but the Pokémon will remain in the Virtual Console, essentially cloning them again. However, this glitch will remove Pokémon from Box 1 equal to the amount that was transferred.  If more Pokémon are transferred than exist in Box 1, then Poké Transporter will improperly format Box 1 and make it unusable for normal Pokémon storage. Using the deposit option to place Pokémon inside Box 1 will cause them to disappear, effectively removing them.  Regardless, Poké Transporter will detect the box as empty after this point and normal transferring of Pokémon will become difficult; the only way to transfer Pokémon from this point onward is to either use the method again to clone the Pokémon and bypass Box 1, use a method such as ACE to attempt to repair Box 1, or use the method discussed in the next paragraph to move Pokémon.  Additionally, the corruption in Box 1 can be used in an unintended manner as attempting to play the [[Radio in the Pokémon world#Lucky Number Show|Lucky Number Show]] will cause the game to still read data of some sort and can produce a prize despite no Pokémon existing in the box.


Pokémon can be moved to Box 1 using the "MOVE {{PK}}{{MN}} W/O MAIL" option, though any Pokémon left in the Box will disappear should the Player close out of the Pokémon Storage System.  Initially moving a Pokémon into Box 1 will change its nickname to its OT (but without the first character), and delete the OT.  Each additional Pokémon moved will cause the nickname of that Pokémon to be replaced by the OT with another character missing.  For example, in the case of the OT ETHAN, the first Pokémon deposited into the box will receive the name THAN.  The second Pokémon will be named HAN, the third AN, and so on.  If no letters remain, then the Pokémon will have a blank name in most situations, but will have an improperly terminated name that may show up as a long string of question marks in some situations.  A Pokémon with an improperly terminated name can be used for other glitches.  In addition, the music is likely to become corrupted by this point.
Pokémon can be successfully moved to Box 1 using the "MOVE {{PK}}{{MN}} W/O MAIL" option, though any Pokémon left in the Box will disappear should the Player close out of the Pokémon Storage System.  Initially moving a Pokémon into Box 1 will change its nickname and delete the OT.  The new nickname will be based either on the prior OT or based on the player's name on the save file.  Regardless, the name will be an exact copy of the source, but without the first character in the name.  Each additional Pokémon moved will cause the nickname of that Pokémon to be replaced with an additional character missing.  For example, in the case of the OT ETHAN, the first Pokémon deposited into the box will receive the name THAN.  The second Pokémon will be named HAN, the third AN, and so on.  If a Pokémon that has been modified in this manner is move out of Box 1 and back into it, then it will be treated as before and its nickname will be rewritten with the appropriate number of characters missing.  If no letters would remain, then the Pokémon will be given an improperly terminated nickname that will appear to have a blank name in most situations and that may show up as a long string of question marks in other situations.  A Pokémon with an improperly terminated name can be used to set up other glitches.  In addition, the music is likely to become corrupted by this point and the player will need to change maps to fix the issue or soft reset the game.
 
It is not fully known how hazardous using a corrupt Box 1 is to the save file of the game, if at all.


===Storage system move method===
===Storage system move method===
Line 29: Line 31:
==Generation III==
==Generation III==
===Battle Tower===
===Battle Tower===
Due to improvements of the games and hardware such as the capability of the [[Game Boy Advance]] [[Game Link Cable]] to send and receive data at the same time, the auto-canceling of [[trade]]s if something goes wrong, the lack of need to [[save]] while changing [[Pokémon Storage System|PC Boxes]] and new data corruption protection, both methods exploited in the first two generations to clone [[Pokémon]] were essentially removed for the [[Generation III|third]]. While Pokémon cloning was completely absent on most games of this generation, the glitch returned in a different form in {{game|Emerald}}, where the Link-Battle mode of the {{Gdis|Battle Tower|III}} saved only the [[party]], the Bag of the {{player}} and miscellaneous data, even if they chose "no" when the game asks to; this was due to the game's need to save a massive amount of data and check connections. Up to six Pokémon can be cloned at one time. However, unless the player is willing to lose a Pokémon, up to five of them can be cloned at once. It is also possible to clone numerous items at once.
Due to improvements of the games and hardware such as the capability of the [[Game Boy Advance]] [[Game Link Cable]] to send and receive data at the same time, the auto-canceling of [[trade]]s if something goes wrong, the lack of need to [[save]] while changing [[Pokémon Storage System|PC Boxes]] and new data corruption protection, both methods exploited in the first two generations to clone [[Pokémon]] were essentially removed for the [[Generation III|third]]. While Pokémon cloning was completely absent on most games of this generation, the glitch returned in a different form in {{game|Emerald}}, where the Link-Battle mode of the {{Gdis|Battle Tower|III}} saved only the [[party]], the Bag of the {{player}} and miscellaneous data, even if they chose "no" when the game asks to; this was due to the game's need to save a massive amount of data and check connections. By resetting the game without saving at this point, the game will resume in front of the NPC with the party as it was when the NPC saved the game and the PC as it was when the player manually saved the game.  While up to six Pokémon can be cloned at one time, it requires the player to lose the Pokémon that was moved from the party to the PC. If the player is unwilling to lose a Pokémon, then the maximum number of Pokémon that can be cloned at once is five. It is also possible to clone numerous items at once by removing items held by Pokémon in the PC before talking to the NPC.


{{youtubevid|efOYWtrj8dM|Wooggle|Tower}}
{{youtubevid|efOYWtrj8dM|Wooggle|Tower}}
Line 37: Line 39:
In [[Generation IV]], a cloning method reminiscent of the methods from the first two generations appeared, involving the use of the [[Global Trade System|GTS]]. If the Pokémon is deposited in the GTS and the connection were to be interrupted at the right time, the Pokémon in question would be both in the player's [[party]] or [[Pokémon Storage System|PC Box]] and in the GTS, requiring the {{player}} only to withdraw the Pokémon from the GTS to obtain the clone. In [[Pokémon Platinum Version]], however, the glitch of cloning via GTS was removed; if attempted, the game simply reported a communication error and returned the player back to the main desk.
In [[Generation IV]], a cloning method reminiscent of the methods from the first two generations appeared, involving the use of the [[Global Trade System|GTS]]. If the Pokémon is deposited in the GTS and the connection were to be interrupted at the right time, the Pokémon in question would be both in the player's [[party]] or [[Pokémon Storage System|PC Box]] and in the GTS, requiring the {{player}} only to withdraw the Pokémon from the GTS to obtain the clone. In [[Pokémon Platinum Version]], however, the glitch of cloning via GTS was removed; if attempted, the game simply reported a communication error and returned the player back to the main desk.


Due to the Wi-Fi shutdown, this method is no longer possible.
Due to the [[Nintendo_Wi-Fi_Connection|Wi-Fi shutdown]], this method is no longer possible without using unofficial servers.


===Trading===
===Trading===
2,799

edits