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===Pokéblock character bytes=== | ===Pokéblock character bytes=== | ||
:''Status: Answered'' | :''Status: Answered'' | ||
{{OBP|Character encoding|Generation III|In the Generation III games}} (primarily RSE), the word "<sup>P</sup><sub>O</sub><sup>K</sup><sub>é</sub>BLOCK" is written with 5 bytes (in hex: <code>55 56 57 58 59</code>). The first two are easily <sup>P</sup><sub>O</sub> and <sup>K</sup><sub>é</sub>, but for the last three bytes, there's no way to tell just from "BLOCK" which byte corresponds to what exactly. If someone could mod and play a ROM (or RAM) so that 0x58 shows up (isolated from 0x57 and 0x59) in a town sign or someone's dialogue or something and see what that byte produces, we could know for sure what each of the bytes is. | |||
(And while we're discussing | (And while we're discussing character bytes, it might be neat if someone checked all the characters that are currently "unused" bytes, just to see if a few coherent characters turn up. I suspect that "×" might be hiding somewhere (like shows up in the [[Bag]]), and I wouldn't be too surprised to find miscellaneous other characters that will print, even if they may have never been used.) [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 02:56, 26 March 2014 (UTC) | ||
:'''Answer:''':I thought I wouldn't be able to answer this by myself. [[a:File:Character 0x58 iii.png|I was wrong]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 26 March 2014 (UTC) | :'''Answer:''':I thought I wouldn't be able to answer this by myself. [[a:File:Character 0x58 iii.png|I was wrong]]. [[User:Tiddlywinks|Tiddlywinks]] ([[User talk:Tiddlywinks|talk]]) 15:11, 26 March 2014 (UTC) | ||