Ice Burn (move): Difference between revisions

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Ice Burn deals damage and has a 30% chance of {{status|Burn|burning}} the target.
Ice Burn deals damage and has a 30% chance of {{status|Burn|burning}} the target.


Ice Burn does nothing on the turn it is selected, other than state that the user is charging. This charge turn can be skipped using a [[Power Herb]]. On the following turn, Ice Burn will deal damage, PP will be deducted from it, and it will count as the last move used. Once Ice Burn is selected, the user won't be able to switch out until it is disrupted or fully executed.
Ice Burn does nothing on the turn it is selected, other than state that the user is cloaked in a freezing air. This charge turn can be skipped using a [[Power Herb]]. On the following turn, Ice Burn will deal damage, PP will be deducted from it, and it will count as the last move used. Once Ice Burn is selected, the user won't be able to switch out until it is disrupted or fully executed.


If Ice Burn is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses {{m|Mirror Move}} during the turn that the user is charging, Mirror Move will copy the move that the user executed immediately before using Ice Burn (or fail if it can't).
If Ice Burn is not fully executed, PP will not be deducted from it, and it will not count as the last move used. If the target uses {{m|Mirror Move}} during the turn that the user is charging, Mirror Move will copy the move that the user executed immediately before using Ice Burn (or fail if it can't).
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