Pokémon Mezastar: Difference between revisions

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==Sets==
==Sets==
*{{mezastar|Set 1}}
*{{mezastar|Set 1}}
*{{mezastar|Set 2}}
*{{mezastar|Promotional tags}}
*{{mezastar|Promotional tags}}
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If the player did not catch any Pokémon during their Get in Battle! mode session, it will conclude after the third turn. Capturing at least one Pokémon will add a bonus fourth turn to the session; capturing two will add a bonus fifth turn. If no opposing Pokémon are in the Get Chance state after the last turn has finished, '''Last!! Get Time!''' (Japanese: '''ラスト!!ゲットタイム!''') will follow, allowing players a final opportunity to catch one of the opposing Pokémon. A final phase named '''Bonus!! Get Time!''' (Japanese: '''ボーナス!!ゲットタイム!''') follows the final turn, where players have the option to spend more currency and capture more Pokémon or end the mode and view their results. If the player chooses to insert ¥100, a [[Quick Ball]] is thrown at one of the five grass patches that appear and a random Pokémon will be dispensed. Players can do this four more times until all the grass patches disappear or exit at any time.
If the player did not catch any Pokémon during their Get in Battle! mode session, it will conclude after the third turn. Capturing at least one Pokémon will add a bonus fourth turn to the session; capturing two will add a bonus fifth turn. If no opposing Pokémon are in the Get Chance state after the last turn has finished, '''Last!! Get Time!''' (Japanese: '''ラスト!!ゲットタイム!''') will follow, allowing players a final opportunity to catch one of the opposing Pokémon. A final phase named '''Bonus!! Get Time!''' (Japanese: '''ボーナス!!ゲットタイム!''') follows the final turn, where players have the option to spend more currency and capture more Pokémon or end the mode and view their results. If the player chooses to insert ¥100, a [[Quick Ball]] is thrown at one of the five grass patches that appear and a random Pokémon will be dispensed. Players can do this four more times until all the grass patches disappear or exit at any time.


The player's score takes into account a number of factors, including: the number of Pokémon still useable, how full the Get Gauge of each opposing Pokémon was, and the Grade of both the player's and opposing Pokémon. If the player has a Memory tag and a Partner Pokémon that is not fully evolved, they will also earn a star for every 10,000 points in their score and between 10 and 70 stars for any Pokémon caught, depending on their Grade.
The player's score takes into account a number of factors, including: the number of Pokémon still usable, how full the Get Gauge of each opposing Pokémon was, and the Grade of both the player's and opposing Pokémon. If the player has a Memory tag and a Partner Pokémon that is not fully evolved, they will also earn a star for every 10,000 points in their score and between 10 and 70 stars for any Pokémon caught, depending on their Grade.


====Special Tag Battle====
====Special Tag Battle====
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Get Time! follows the battle and both players have the option to insert ¥100 to throw a Poké Ball at the Superstar Pokémon. If both opt to do so, a Poké Ball Roulette will be displayed for each player. Similarly to the Attack Roulette, the highest grade Poké Ball chosen will be the one thrown. Unlike normal battles, no capture is guaranteed, and if the Superstar Pokémon breaks free, each player receives a consolation Quick Ball to use in Bonus!! Get Time! If the Superstar Pokémon is successfully caught, both players receive a copy of the tag.
Get Time! follows the battle and both players have the option to insert ¥100 to throw a Poké Ball at the Superstar Pokémon. If both opt to do so, a Poké Ball Roulette will be displayed for each player. Similarly to the Attack Roulette, the highest grade Poké Ball chosen will be the one thrown. Unlike normal battles, no capture is guaranteed, and if the Superstar Pokémon breaks free, each player receives a consolation Quick Ball to use in Bonus!! Get Time! If the Superstar Pokémon is successfully caught, both players receive a copy of the tag.


====Mega Evolution Chance!====
====Trainer and Battle====
[[File:Mezastar Z-Move.png|thumb|200px|right|A {{p|Pikachu}} using {{m|Gigavolt Havoc}}]]
'''Trainer and Battle''' (Japanese: '''トレーナーとバトル''') was introduced in the {{mezastar|Set 2|second set}} and, unlike the comparable feature in [[Pokémon Ga-Olé]], is incorporated into Get in Battle! mode rather than a separate game mode itself. Trainer and Battle can activate randomly when a player selects to play Get in Battle! mode, and a Trainer will challenge the player to a battle. The player can decline and proceed with Get in Battle!, or they can accept and face the challenger in a stadium setting.
'''Mega Evolution Chance!''' (Japanese: '''メガシンカチャンス!''') will activate when players use a Pokémon that can [[Mega Evolution|Mega Evolve]] in battle. This causes two Mega Evolution symbols approach the center of the screen from opposing ends. If the player presses the 1" and "2" buttons simultaneously when the symbols merge, the Pokémon will Mega Evolve. A Pokémon will remain in its Mega Evolved state while it can still battle.
 
Each set includes a lineup of five Trainers and each one has a difficulty rating based on the Grade of Pokémon in their team. A battle consists of five turns and can only be won by defeating all the opponent's Pokémon. The first three Trainers can be faced randomly, and if the player does not have a Memory tag, will be the only Trainers the player can face. If the player does have a Memory tag, defeating the first three Trainers will allow them to challenge a stronger fourth Trainer. Defeating the fourth will allow them to challenge the strongest Trainer of the set. Players with Memory tags will also earn a trophy for each Trainer they defeat. While Trainer and Battle itself does not offer any opportunity to capture Pokémon, Bonus!! Get Time! follows the conclusion of the battle.


====Z-Move Chance!====
Like their [[core series]] counterparts, [[Z-Move]]s are powerful moves some Pokémon can perform in addition to their standard move. These moves are present underneath a Pokémon's regular move on the reverse of tags. '''Z-Move Chance!''' (Japanese: ''' Zワザチャンス!''') can activate when the HP of an eligible Pokémon is low. If the player decides to use a Z-Move, they can increase its power by pressing the appropriate console buttons following the on-screen prompts. The Pokémon will then attack with its Z-Move. Players can also quickly press the 1" and "2" buttons during the animation that plays to increase its power further as they can with a normal move. Z-Moves can only be used once per session.
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====Memory tags====
====Memory tags====
[[File:Mezastar Memory tag.png|thumb|150px|right|A standard Memory tag]]
[[File:Mezastar Memory tag.png|thumb|150px|right|A standard Memory tag]]
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When a player first registers a Memory tag, they can select a male or female avatar and one of five color options for it. They can also input their age in years and their birth month. The larger QR Code on the reverse of Memory tags can be used to register the player on the Mezastar Club, where they can review their profile, see which Pokémon they have encountered and caught, and receive Support Pokémon Tickets that can be used with the console Multi-Scanner to unlock exclusive Support Pokémon.
When a player first registers a Memory tag, they can select a male or female avatar and one of five color options for it. They can also input their age in years and their birth month. The larger QR Code on the reverse of Memory tags can be used to register the player on the Mezastar Club, where they can review their profile, see which Pokémon they have encountered and caught, and receive Support Pokémon Tickets that can be used with the console Multi-Scanner to unlock exclusive Support Pokémon.


Memory tags allow players to select a Partner Pokémon that can be used as a Support Pokémon during a battle. From the first set, players can choose between the [[Galar]] [[starter Pokémon]] {{p|Grookey}}, {{p|Scorbunny}}, and {{p|Sobble}}. Players can also [[Evolution|evolve]] their Partner Pokémon by earning stars during gameplay, which act as [[experience]]. Once their first Partner Pokémon is fully evolved, they can choose one of the remaining two starters as an {{pkmn|Egg}}, which will hatch after earning more stars. A player can continue to add Pokémon to their Partner Pokémon roster each time their current one reaches its final evolution stage. If all available Partner Pokémon are fully evolved, stars will not be earned from catching Pokémon. Having a Memory tag also adds an extra Master Ball to the Poké Ball roulette during the Get Time! and Last!! Get Time! phases.
Memory tags allow players to have a Partner Pokémon that can be used as a Support Pokémon from the start of a battle. The Pokémon available depend on the set in operation and each one offers three to choose from. Players can [[Evolution|evolve]] their Partner Pokémon by earning stars during gameplay, which act as [[experience]]. Once a Partner Pokémon is fully evolved, they can choose another as an {{pkmn|Egg}}, which will hatch after earning more stars. A player can continue to add Pokémon to their Partner Pokémon roster each time their current one reaches its final evolution stage. If all available Partner Pokémon are fully evolved, stars will not be earned from catching Pokémon. Having a Memory tag also adds an extra Master Ball to the Poké Ball roulette during the Get Time! and Last!! Get Time! phases.


====Support Pokémon====
====Support Pokémon====
'''Support Pokémon''' (Japanese: '''サポートポケモン''') can deal extra damage to opponents during battle by using a move of their own before the player's Pokémon attacks. Any Pokémon caught during a Get in Battle! mode session will be added to the player's Support Pokémon roster and become useable in subsequent turns. Players with Memory tags can select one eligible Partner Pokémon and start the first turn with it as a Support Pokémon. Pokémon unlocked with Support Pokémon Tickets are also added to the roster at the start of the first turn. For the duration of the first set, players could scan Grade 4 or 5 disks featuring a Meteor Mark from the {{ga-ole|Grand Rush set 5|final}} [[Pokémon Ga-Olé]] set and add the portrayed Pokémon to the Support Pokémon roster as well. Players can have up to five Support Pokémon in one session; if any more Pokémon are caught, they will replace the first one on the roster.
'''Support Pokémon''' (Japanese: '''サポートポケモン''') can deal extra damage to opponents during battle by using a move of their own before the player's Pokémon attacks. Any Pokémon caught during a Get in Battle! mode session will be added to the player's Support Pokémon roster and become usable in subsequent turns. Players with Memory tags will start the first turn with a Support Pokémon from their current Partner Pokémon roster, chosen at random. Pokémon unlocked with Support Pokémon Tickets are also added to the roster at the start of the first turn. For the duration of the first set, players could scan Grade 4 or 5 disks featuring a Meteor Mark from the {{ga-ole|Grand Rush set 5|final}} Pokémon Ga-Olé set and add the portrayed Pokémon to the Support Pokémon roster as well. Players can have up to five Support Pokémon in one session; if any more Pokémon are caught, they will replace the first one on the roster.


If players have any Support Pokémon during a battle, the '''Support Roulette''' (Japanese: '''サポートルーレット''') will appear after a bonus has been selected from the Attack Roulette. This roulette includes two Attack Up (Japanese: こうげき力アップ) arrow spaces and one space for each accumulated Support Pokémon. Selecting an Attack Up space will increase the value from the Attack Roulette by 10, while selecting a Support Pokémon space will summon that Pokémon to attack. Players can press the "1" and "2" buttons during the animation just as they can when their main Pokémon attacks, giving them more time to attain a maximum power bonus.
If players have any Support Pokémon during a battle, the '''Support Roulette''' (Japanese: '''サポートルーレット''') will appear after a bonus has been selected from the Attack Roulette. This roulette includes two Attack Up (Japanese: こうげき力アップ) arrow spaces and one space for each accumulated Support Pokémon. Selecting an Attack Up space will increase the value from the Attack Roulette by 10, while selecting a Support Pokémon space will summon that Pokémon to attack. Players can press the "1" and "2" buttons during the animation just as they can when their main Pokémon attacks, giving them more time to attain a maximum power bonus.


====Mega Evolution Chance!====
[[File:Mezastar Z-Move.png|thumb|200px|right|A {{p|Pikachu}} using {{m|Gigavolt Havoc}}]]
'''Mega Evolution Chance!''' (Japanese: '''メガシンカチャンス!''') will activate when players use a Pokémon that can [[Mega Evolution|Mega Evolve]] in battle. This causes two Mega Evolution symbols approach the center of the screen from opposing ends. If the player presses the 1" or "2" button when the symbols merge, the Pokémon will Mega Evolve. A Pokémon will remain in its Mega Evolved state while it can still battle. Only one Pokémon may Mega Evolve per session.
====Z-Move Chance!====
Like their [[core series]] counterparts, [[Z-Move]]s are powerful moves some Pokémon can perform in addition to their standard move. These moves are present underneath a Pokémon's regular move on the reverse of tags. '''Z-Move Chance!''' (Japanese: ''' Zワザチャンス!''') can activate when an eligible Pokémon is selected to attack. If the player decides to use a Z-Move, they can increase its power by pressing the appropriate console buttons following the on-screen prompts. The Pokémon will then attack with its Z-Move. Players can also quickly press the 1" and "2" buttons during the animation that plays to increase its power further as they can with a normal move. If a Pokémon uses a Z-Move, the game will forego the Attack Roulette and Support Roulette for that turn. Z-Moves can only be used once per session.
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===Get Now! mode===
===Get Now! mode===
[[File:Mezastar Get Now mode.png|thumb|200px|right|Throwing sweets in Get Now! mode]]
[[File:Mezastar Get Now mode.png|thumb|200px|right|Throwing sweets in Get Now! mode]]
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Mezastar area selection.png|Area selection
Mezastar area selection.png|Area selection
Mezastar turn.png|Between turns
Mezastar turn.png|Between turns
Mezastar Trainer and Battle.png|Trainer and Battle
</gallery>
</gallery>
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{{Spin-off series}}<br>
{{Spin-off series}}<br>
{{stub|Game}}
{{Project Arcade notice}}
{{Project Arcade notice}}