Category:Moves with a semi-invulnerable turn: Difference between revisions

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These moves take two turns to execute. During the first turn, the user of the move will perform an action (ascending into the sky, hiding underwater, etc.) that renders them invulnerable to all but a few {{cat|Moves that can hit semi-invulnerable Pokémon|specific moves}}; Pokémon in this state can also be hit by a Pokémon that used {{m|Lock-On}} or {{m|Mind Reader}} on it on the previous turn, or if either it or the attacking Pokémon has {{a|No Guard}}. On the second turn, PP will be deducted, the move will deal damage, and it will count as the last move used.
These moves have a [[semi-invulnerable turn]], in which the user of the move will perform an action (ascending into the sky, hiding underwater, etc.) that renders them invulnerable to all but a few {{cat|Moves that can hit semi-invulnerable Pokémon|specific moves}}; Pokémon in this state can also be hit by a Pokémon that used {{m|Lock-On}} or {{m|Mind Reader}} on it on the previous turn, or if either it or the attacking Pokémon has {{a|No Guard}}. On the second turn, PP will be deducted, the move will deal damage, and it will count as the last move used.


While these moves have these characteristics in common, they are not strictly [[move variations|variations]] of each other, since many of their other attributes (like [[power]], [[accuracy]], [[power points]], or secondary effects, including which moves can still strike them) are different.
While these moves have these characteristics in common, they are not strictly [[move variations|variations]] of each other, since many of their other attributes (like [[power]], [[accuracy]], [[power points]], or secondary effects, including which moves can still strike them) are different.