Comet Punch (move): Difference between revisions

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===Generation II===
===Generation II===
Each strike has an independent chance of being a critical hit. If Comet Punch activates a target's [[Focus Band]], no subsequent hits can knock it out.
Each strike has an independent chance of being a critical hit. Comet Punch may now continue attacking after breaking a substitute. If Comet Punch activates a target's [[Focus Band]], no subsequent hits can knock it out.


If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to [[flinch]].
If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to [[flinch]].


===Generations III and IV===
===Generations III and IV===
Comet Punch may now continue attacking after breaking a substitute. Each strike has an independent chance of activating a [[Razor Fang]] or a {{DL|Contact|Abilities|contact Ability}}. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's [[Focus Sash]], no subsequent hits can knock it out.
Each strike has an independent chance of activating a {{DL|Contact|Abilities|contact Ability}}. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's [[Focus Sash]], no subsequent hits can knock it out.


If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]].