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===Generation II=== | ===Generation II=== | ||
Each strike has an independent chance of being a critical hit. If Comet Punch activates a target's [[Focus Band]], no subsequent hits can knock it out. | Each strike has an independent chance of being a critical hit. Comet Punch may now continue attacking after breaking a substitute. If Comet Punch activates a target's [[Focus Band]], no subsequent hits can knock it out. | ||
If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to [[flinch]]. | If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to [[flinch]]. | ||
===Generations III and IV=== | ===Generations III and IV=== | ||
Each strike has an independent chance of activating a {{DL|Contact|Abilities|contact Ability}}. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's [[Focus Sash]], no subsequent hits can knock it out. | |||
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]]. | If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]]. |