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(→Generations III onward: I think the internal representation is interesting, but distracting in this particular section) |
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Where... | Where... | ||
* ''A'' is the computed threshold value that will determine whether the move will hit, | * ''A'' is the computed threshold value that will determine whether the move will hit, | ||
* ''Accuracy<sub>move</sub>'' is the move's accuracy, a value from 1 to 100 (moves | * ''Accuracy<sub>move</sub>'' is the move's accuracy, a value from 1 to 100 (moves that always ignore accuracy checks instead display a "—" in this field), | ||
* ''Adjusted_stages'' is the equivalent accuracy [[Statistic#Stage_multipliers|stage multiplier]] of the user after the target's evasion stage is subtracted from the user's accuracy stage, both possibly modified by Ability or move effects such as {{a|Simple}} or {{m|Foresight}} (to no less than -6 and no more than 6 after the subtraction), and | * ''Adjusted_stages'' is the equivalent accuracy [[Statistic#Stage_multipliers|stage multiplier]] of the user after the target's evasion stage is subtracted from the user's accuracy stage, both possibly modified by Ability or move effects such as {{a|Simple}} or {{m|Foresight}} (to no less than -6 and no more than 6 after the subtraction), and | ||
* ''Other_mods'' encompasses all multipliers from other accuracy or evasion modifiers from Ability effects, [[fog]], move effects, and item effects, serially applied. | * ''Other_mods'' encompasses all multipliers from other accuracy or evasion modifiers from Ability effects, [[fog]], move effects, and item effects, serially applied. |