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Supatoad64 (talk | contribs) (→Pokémon obtained by modifying box 2: Probably this might work better?) |
(A reasonable mistake.) |
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When a [[Cheating#Cheating_devices|cheating device]] is used to walk through objects, in some cases where the game does not [[Game freeze|freeze]] when the player walks out of the {{tt|game|When you walk past formatted boundaries, such as into the black space inside a house.}}, the game will restart in a "clean" glitch dimension where the background of the title screen is gray and has no blocky effects. Gameplay will be virtually the same, the only difference being; when a person is talked to, glitch dimension blocks will appear. | When a [[Cheating#Cheating_devices|cheating device]] is used to walk through objects, in some cases where the game does not [[Game freeze|freeze]] when the player walks out of the {{tt|game|When you walk past formatted boundaries, such as into the black space inside a house.}}, the game will restart in a "clean" glitch dimension where the background of the title screen is gray and has no blocky effects. Gameplay will be virtually the same, the only difference being; when a person is talked to, glitch dimension blocks will appear. | ||
When the game is restarted, the color scheme is forced to use the player's | When the game is restarted, the color scheme is forced to use the player's palette on the title sequence. This makes it appear to display {{p|Ho-Oh}} in color, due to the similarities in the palette and where the colors are assigned. {{p|Lugia}}'s sprite is assigned only two colors in Silver and will not display in color. | ||
[[File:Glitch dimension Ho-Oh.png|thumb|center|Ho-Oh in a "clean" Glitch Dimension.]] | [[File:Glitch dimension Ho-Oh.png|thumb|center|Ho-Oh in a "clean" Glitch Dimension.]] |
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