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== Effects ==
== Effects ==
===Generation I===


After a PP Up or a PP-restoring item is used, the move is usable in-battle, which can cause a vastly random and destructive array of effects. Its usual effect is a damaging move with Fissure's animation, which freezes the game if it does not defeat the target.
After a PP Up or a PP-restoring item is used, the move is usable in-battle, which can cause a vastly random and destructive array of effects. Its usual effect is a damaging move with Fissure's animation, which freezes the game if it does not defeat the target.
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If the Pokémon with this move reaches a level at which it can learn a new move, and has four moves already, the game will automatically delete this move and replace it with the new one, as it thinks that the Pokémon only has three moves.
If the Pokémon with this move reaches a level at which it can learn a new move, and has four moves already, the game will automatically delete this move and replace it with the new one, as it thinks that the Pokémon only has three moves.


The ability to learn this move through Transform glitch was removed in later games; however, in {{game|Yellow}} it is still possible to learn this move through learnsets of certain [[glitch Pokémon]]. The phrase "-" is still used even in [[Generation V]] to denote no move.
In {{game|Yellow}}, the ability to learn this move through the Transform move-swapping glitch was removed in later games; however, it is still possible to learn this move through learnsets of certain [[glitch Pokémon]].
 
===Later generations===
 
This move cannot be learned by any Pokémon in subsequent games, but varying numbers of dashes are still used by the games to denote an empty move slot.
 
In Generation V and later, it is possible to use this move via the [[charge move replacement glitch]], if that glitch is performed at the start of a battle when there has been no prior move. When it's used, instead of a text box reading "<Pokémon> used <Move>!", the text box will say only "!", and no animation will play for the move even if battle animations are enabled. Using this glitch will result in the move always targeting the player's own left-side slot, and will fail if the user itself is on the left side in any battle (in which case it would be targeting itself) or on the right side in a [[Triple Battle]] (in which case its target is out of reach).
 
In Generations V-VII, this move is a [[status move]] whose listed effect is to deal damage and nothing else, but it has 0 power and 0% accuracy. Even if the user is in position to use it on a valid target (i.e. the right side in a [[Double Battle]] or the center in a Triple Battle), it's normally guaranteed to miss. If either the user or the target has {{a|No Guard}}, it can hit, in which case it acts in accordance with a 0-power move under the standard damage formula. Attack and defense stats are irrelevant to the calculation, and the result will typically be only 1-2 damage. Normal-types do receive [[STAB]], and {{type|Ghost}} Pokémon are immune, but this move will ignore {{a|Wonder Guard}} and {{a|Telepathy}} when determining whether it can hit. As a nominal status move, this move cannot trigger [[Kee Berry]] or [[Maranga Berry]]; and {{m|Counter}}, {{m|Mirror Coat}}, and {{m|Metal Burst}} will all fail when used against it, even if the move successfully results in damage.
 
In Generation VIII, the move's data was changed to the be the same as {{m|Pound}}, a 40-power {{type|Normal}} [[physical]] attack with 100% accuracy.


== In Pokémon Stadium ==
== In Pokémon Stadium ==