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* If {{a|Battle Bond}} is activated, Water Shuriken will always hit three times, and its base power will increase to 20. | * If {{a|Battle Bond}} is activated, Water Shuriken will always hit three times, and its base power will increase to 20. | ||
=== | ===Fixed number of multiple strikes=== | ||
Several multi-strike moves hit an opponent exactly twice | Several multi-strike moves hit an opponent a specific number of times per use. Most of these moves always hit exactly twice, but {{m|Surging Strikes}} always hits exactly 3 times. | ||
These moves are typically less common than multi-strike moves that hit 2-5 strikes per turn, with several of them being [[signature move]]s. They generally have higher power than multi-strike moves that hit 2-5 strikes per turn, as they only hit twice. Moves affected by {{a|Parental Bond}} become this type of multi-strike move. | |||
Uniquely for a multi-strike move, {{m|Dragon Darts}} can hit different targets with each of its strikes. | Uniquely for a multi-strike move, {{m|Dragon Darts}} can hit different targets with each of its strikes. | ||
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! Accuracy | ! Accuracy | ||
! PP | ! PP | ||
! Strikes | |||
|- | |- | ||
| class="l" | {{m|Bonemerang}} | | class="l" | {{m|Bonemerang}} | ||
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| class="c" | 90% | | class="c" | 90% | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | 2 | |||
|- | |- | ||
| class="l" | {{m|Double Hit}} | | class="l" | {{m|Double Hit}} | ||
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| class="c" | 90% | | class="c" | 90% | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | 2 | |||
|- | |- | ||
| class="l" | {{m|Double Iron Bash}} | | class="l" | {{m|Double Iron Bash}} | ||
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| class="c" | 100% | | class="c" | 100% | ||
| class="c" | 5 | | class="c" | 5 | ||
| class="c" | 2 | |||
|- | |- | ||
| class="l" | {{m|Double Kick}} | | class="l" | {{m|Double Kick}} | ||
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| class="c" | 100% | | class="c" | 100% | ||
| class="c" | 30 | | class="c" | 30 | ||
| class="c" | 2 | |||
|- | |- | ||
| class="l" | {{m|Dragon Darts}} | | class="l" | {{m|Dragon Darts}} | ||
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| class="c" | 100% | | class="c" | 100% | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | 2 | |||
|- | |- | ||
| class="l" | {{m|Dual Chop}} | | class="l" | {{m|Dual Chop}} | ||
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| class="c" | 90% | | class="c" | 90% | ||
| class="c" | 15 | | class="c" | 15 | ||
| class="c" | 2 | |||
|- | |- | ||
| class="l" | {{m|Dual Wingbeat}} | | class="l" | {{m|Dual Wingbeat}} | ||
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| class="c" | 90% | | class="c" | 90% | ||
| class="c" | 10 | | class="c" | 10 | ||
| class="c" | 2 | |||
|- | |- | ||
| class="l" | {{m|Gear Grind}} | | class="l" | {{m|Gear Grind}} | ||
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| class="c" | 85% | | class="c" | 85% | ||
| class="c" | 15 | | class="c" | 15 | ||
| class="c" | 2 | |||
|- | |||
| class="8" | {{m|Surging Strikes}} | |||
{{Typetable|Water}} | |||
| class="c" | 25 | |||
| class="c" | 100% | |||
| class="c" | 5 | |||
| class="c" | 3 | |||
|- | |- | ||
| class="l" | {{m|Twineedle}} | | class="l" | {{m|Twineedle}} | ||
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| class="c" | 100% | | class="c" | 100% | ||
| class="c" | 20 | | class="c" | 20 | ||
| class="c" | 2 | |||
|} | |} | ||
|} | |} | ||
=== | ===Accuracy-dependent multiple strikes=== | ||
Triple Kick and Triple Axel | {{m|Triple Kick}} and {{m|Triple Axel}} can hit up to three times per use, but perform an [[accuracy]] check before each strike to determine if the move continues. From [[Generation V]] onward, if the user has {{a|Skill Link}}, only the initial accuracy check is performed. | ||
The [[power]] of each subsequent hit is greater: Triple Kick has 10 power on its first hit, 20 on its second hit, and 30 on its third hit; Triple Axel has 20 power on its first hit, 40 on its second hit, and 60 on its third hit. | |||
{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};" | {| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};" | ||
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! PP | ! PP | ||
! Effective power | ! Effective power | ||
|- | |- | ||
| class="l" | {{m|Triple Axel}} | | class="l" | {{m|Triple Axel}} | ||
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|} | |} | ||
|} | |} | ||
In the table above, effective power is average power with all three accuracy checks taken into account (modifiers to {{stat|accuracy}} and {{stat|evasion}}, including {{status|taking aim}} and {{a|No Guard}}, are not considered). | |||
===Party-dependent multiple strikes=== | |||
=== | |||
{{Incomplete|section}} | {{Incomplete|section}} | ||
{{m|Beat Up}} uniquely hits a number of times equal to the number of Pokémon in the user's party, excluding those who are fainted or who have a {{status|non-volatile status}}. Its base power and damage mechanics have varied between generations. | {{m|Beat Up}} uniquely hits a number of times equal to the number of Pokémon in the user's party, excluding those who are fainted or who have a {{status|non-volatile status}}. Its base power and damage mechanics have varied between generations. |