Multi-strike move: Difference between revisions

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* If {{a|Battle Bond}} is activated, Water Shuriken will always hit three times, and its base power will increase to 20.
* If {{a|Battle Bond}} is activated, Water Shuriken will always hit three times, and its base power will increase to 20.


===2 strikes per turn===
===Fixed number of multiple strikes===
Several multi-strike moves hit an opponent exactly twice in one turn. For the most part, these moves are found on fewer Pokémon, several of them being [[signature move]]s, and generally have higher power than other multi-strike moves, as they only hit twice. Moves affected by {{a|Parental Bond}} become this type of multi-strike move.
Several multi-strike moves hit an opponent a specific number of times per use. Most of these moves always hit exactly twice, but {{m|Surging Strikes}} always hits exactly 3 times.
 
These moves are typically less common than multi-strike moves that hit 2-5 strikes per turn, with several of them being [[signature move]]s. They generally have higher power than multi-strike moves that hit 2-5 strikes per turn, as they only hit twice. Moves affected by {{a|Parental Bond}} become this type of multi-strike move.


Uniquely for a multi-strike move, {{m|Dragon Darts}} can hit different targets with each of its strikes.
Uniquely for a multi-strike move, {{m|Dragon Darts}} can hit different targets with each of its strikes.
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! Accuracy
! Accuracy
! PP
! PP
! Strikes
|-
|-
| class="l" | {{m|Bonemerang}}
| class="l" | {{m|Bonemerang}}
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| class="c" | 90%
| class="c" | 90%
| class="c" | 10
| class="c" | 10
| class="c" | 2
|-
|-
| class="l" | {{m|Double Hit}}
| class="l" | {{m|Double Hit}}
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| class="c" | 90%
| class="c" | 90%
| class="c" | 10
| class="c" | 10
| class="c" | 2
|-
|-
| class="l" | {{m|Double Iron Bash}}
| class="l" | {{m|Double Iron Bash}}
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| class="c" | 100%
| class="c" | 100%
| class="c" | 5
| class="c" | 5
| class="c" | 2
|-
|-
| class="l" | {{m|Double Kick}}
| class="l" | {{m|Double Kick}}
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| class="c" | 100%
| class="c" | 100%
| class="c" | 30
| class="c" | 30
| class="c" | 2
|-
|-
| class="l" | {{m|Dragon Darts}}
| class="l" | {{m|Dragon Darts}}
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| class="c" | 100%
| class="c" | 100%
| class="c" | 10
| class="c" | 10
| class="c" | 2
|-
|-
| class="l" | {{m|Dual Chop}}
| class="l" | {{m|Dual Chop}}
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| class="c" | 90%
| class="c" | 90%
| class="c" | 15
| class="c" | 15
| class="c" | 2
|-
|-
| class="l" | {{m|Dual Wingbeat}}
| class="l" | {{m|Dual Wingbeat}}
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| class="c" | 90%
| class="c" | 90%
| class="c" | 10
| class="c" | 10
| class="c" | 2
|-
|-
| class="l" | {{m|Gear Grind}}
| class="l" | {{m|Gear Grind}}
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| class="c" | 85%
| class="c" | 85%
| class="c" | 15
| class="c" | 15
| class="c" | 2
|-
| class="8" | {{m|Surging Strikes}}
{{Typetable|Water}}
| class="c" | 25
| class="c" | 100%
| class="c" | 5
| class="c" | 3
|-
|-
| class="l" | {{m|Twineedle}}
| class="l" | {{m|Twineedle}}
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| class="c" | 100%
| class="c" | 100%
| class="c" | 20
| class="c" | 20
| class="c" | 2
|}
|}
|}
|}


===3 strikes per turn===
===Accuracy-dependent multiple strikes===
Triple Kick and Triple Axel works differently than other multi-strike moves. It can hit an opponent up to three times per turn, but its base power of 10 and 20, respectively will increase by 10 and 20, respectively with each subsequent hit, so the first, second, and third hits have powers of 10 or 20, 20 or 40, and 30 or 60, respectively. Also unlike other multi-strike moves, each hit has its own accuracy check, and if one hit misses, the entire move ends.
{{m|Triple Kick}} and {{m|Triple Axel}} can hit up to three times per use, but perform an [[accuracy]] check before each strike to determine if the move continues. From [[Generation V]] onward, if the user has {{a|Skill Link}}, only the initial accuracy check is performed.


Surging Strikes works like other 2-hit moves, except that it always hits 3 times instead of 2.
The [[power]] of each subsequent hit is greater: Triple Kick has 10 power on its first hit, 20 on its second hit, and 30 on its third hit; Triple Axel has 20 power on its first hit, 40 on its second hit, and 60 on its third hit.


{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};"
{| class="roundy" style="margin:auto; background: #{{physical color light}}; border: 5px solid #{{physical color}};"
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! PP
! PP
! Effective power
! Effective power
|-
| class="8" | {{m|Surging Strikes}}
{{Typetable|Water}}
| class="c" | 25
| class="c" | 100%
| class="c" | 5
| class="c" | 75
|-
|-
| class="l" | {{m|Triple Axel}}
| class="l" | {{m|Triple Axel}}
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|}
|}
|}
|}
In the table above, effective power is average power with all three accuracy checks taken into account (modifiers to {{stat|accuracy}} and {{stat|evasion}}, including {{status|taking aim}} and {{a|No Guard}}, are not considered).


*For Triple Kick and Triple Axel, effective power is average power with all three accuracy checks taken into account (modifiers to {{stat|accuracy}} and {{stat|evasion}}, including {{status|taking aim}} and {{a|No Guard}}, are not considered).
===Party-dependent multiple strikes===
 
===1-6 strikes per turn===
{{Incomplete|section}}
{{Incomplete|section}}
{{m|Beat Up}} uniquely hits a number of times equal to the number of Pokémon in the user's party, excluding those who are fainted or who have a {{status|non-volatile status}}. Its base power and damage mechanics have varied between generations.
{{m|Beat Up}} uniquely hits a number of times equal to the number of Pokémon in the user's party, excluding those who are fainted or who have a {{status|non-volatile status}}. Its base power and damage mechanics have varied between generations.