Scale Shot (move): Difference between revisions

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|type=Dragon
|type=Dragon
|damagecategory=Physical
|damagecategory=Physical
|basepp=?
|basepp=20
|maxpp=?
|maxpp=32
|power=?
|power=25
|accuracy=?
|accuracy=90
|gen=VIII
|gen=VIII
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==Effect==
==Effect==
Scale Shot inflicts damage, hitting the target 2-5 times per use. There is a ~33.3% chance that it will hit 2 times, a ~33.3% chance that it will hit 3 times, a ~16.7% chance that it will hit 4 times, and a ~16.7% chance that it will hit 5 times. This means that it will hit about ~3.167 times on average provided that it does not miss, giving it an average power of ~79.2. After each successful hit, the user's {{stat|Speed}} is raised by one stage, while its {{stat|Defense}} is lowered by one stage. Each strike made has an equal chance to be a [[critical hit]].
Scale Shot may continue attacking after breaking a {{m|substitute}}. {{m|Bide}} and {{m|Counter}} will only acknowledge the last strike of this move.
If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to {{status|flinch}}.
Pokémon with the [[Ability]] {{a|Skill Link}} will always hit five times when using Scale Shot unless it misses.
If a [[Focus Sash]], [[Focus Band]], or {{a|Sturdy}} activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.
If the target has {{a|Weak Armor}}, each strike will activate it.


==Description==
==Description==
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{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


[[Category:Multi-strike moves]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Sword and Shield]]


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