Talk:Double Iron Bash (move): Difference between revisions

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I don't know the answer to your question, PeakA, but I do want to point out that if both hits have a 30% chance, then the move overall has only a 51% flinch rate, not 60% as you stated. That other 9% is accounted for by the times when both hits individually would cause the flinch; you're double-counting them in the 60% figure. (Easy way to see this: if there were 4 hits with a 30% chance each, of course there could not be a 120% chance of getting a flinch.)
I don't know the answer to your question, PeakA, but I do want to point out that if both hits have a 30% chance, then the move overall has only a 51% flinch rate, not 60% as you stated. That other 9% is accounted for by the times when both hits individually would cause the flinch; you're double-counting them in the 60% figure. (Easy way to see this: if there were 4 hits with a 30% chance each, of course there could not be a 120% chance of getting a flinch.)
([[User:Fishdooog|User:Fishdooog]] 06:22, 24 May 2020 (UTC)
([[User:Fishdooog|User:Fishdooog]] 06:22, 24 May 2020 (UTC)
Okay I see why the 51% flinch rate works. But would that mean if a Pokémon with the ability [[Serene Grace (Ability)|Serene Grace]] used [[m|Double Iron Bash]], would the overall flinch chance be 102%? Because if so then that would be a guaranteed flinch on any Pokémon who doesn’t have [[Inner Focus (Ability)|Inner Focus]] which doesn’t seem correct. [[User:PeakA|PeakA]] ([[User talk:PeakA|talk]]) 03:38, 25 May 2020 (UTC)
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