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CoolMan6001 (talk | contribs) m (Apart from switching 5 to 10, I think I forgot to do something here. I could have sworn I did it earlier though...) |
Force Fire (talk | contribs) (Undo revision 3163925 by CoolMan6001 (talk)Don't change the criteria without staff permission) |
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<!--Insert new variations in alphabetical order--> | <!--Insert new variations in alphabetical order--> | ||
{{unknown name}} | {{unknown name}} | ||
'''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than | '''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories. | ||
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically. | Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically. | ||
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===Variations of Defense Curl=== | ===Variations of Defense Curl=== | ||
{{mvar/h|40 | {{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}} | ||
{{mvar|Defense Curl|Normal|Status|I | {{mvar|Defense Curl|Normal|Status|I|other=Defense}} | ||
{{mvar|Meditate|Psychic|Status|I|other=Attack}} | |||
{{mvar|Meditate|Psychic|Status|I | {{mvar|Withdraw|Water|Status|I|other=Defense}} | ||
{{mvar|Howl|Normal|Status|III|other=Attack}} | |||
{{mvar|Withdraw|Water|Status|I | |||
{{mvar|Howl|Normal|Status|III | |||
|} | |} | ||
|} | |} | ||
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{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}} | {{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}} | ||
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}} | {{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}} | ||
|} | |||
|} | |||
===Variations of Memento=== | |||
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}} | |||
{{mvar|Memento|Dark|Status|III|other=Lowers the target's Attack and Sp. Attack by two stages}} | |||
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}} | |||
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed|sig=Cresselia}} | |||
|} | |} | ||
|} | |} | ||
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{{mvar|Guard Split|Psychic|Status|V|other=Defense and Special Defense}} | {{mvar|Guard Split|Psychic|Status|V|other=Defense and Special Defense}} | ||
{{mvar|Power Split|Psychic|Status|V|other=Attack and Special Attack}} | {{mvar|Power Split|Psychic|Status|V|other=Attack and Special Attack}} | ||
|} | |||
|} | |||
===Variations of Harden=== | |||
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}} | |||
{{mvar|Harden|Normal|Status|I|other=Defense}} | |||
{{mvar|Sharpen|Normal|Status|I|other=Attack|sig=Porygon|siggen=V}} | |||
|} | |} | ||
|} | |} | ||
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{{mvar|Spider Web|Bug|Status|II|PP=10|sig=The Spinarak line|siggen=V}} | {{mvar|Spider Web|Bug|Status|II|PP=10|sig=The Spinarak line|siggen=V}} | ||
{{mvar|Block|Normal|Status|III|PP=5}} | {{mvar|Block|Normal|Status|III|PP=5}} | ||
|} | |} | ||
|} | |} |
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