Move variations: Difference between revisions

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Apart from switching 5 to 10, I think I forgot to do something here. I could have sworn I did it earlier though...
(→‎Variations of Techno Blast: same as surf edit; needs to be in gen order)
m (Apart from switching 5 to 10, I think I forgot to do something here. I could have sworn I did it earlier though...)
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'''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 5 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories.  
'''Move variations''' are moves that are identical to one another in terms of damage and accuracy, are similar in PP (no more than 10 apart), but have different [[type]]s, [[damage category|damage categories]], or secondary effects. Below are the various move archetypes and the moves that fall into their categories.  


Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.
Move archetypes are listed in alphabetical order. Within each archetype table, moves are listed by generation. Within each generation, moves are listed alphabetically.
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===Variations of Defense Curl===
===Variations of Defense Curl===
{{mvar/h|40|notes=Raises a stat by one stage|other=Stat affected}}
{{mvar/h|40 or 30|notes=Raises a stat by one stage|PP=PP|other=Stat affected}}
{{mvar|Defense Curl|Normal|Status|I|other=Defense}}
{{mvar|Defense Curl|Normal|Status|I|PP=40|other=Defense}}
{{mvar|Meditate|Psychic|Status|I|other=Attack}}
{{mvar|Harden|Normal|Status|I|PP=30|other=Defense}}
{{mvar|Withdraw|Water|Status|I|other=Defense}}
{{mvar|Meditate|Psychic|Status|I|PP=40|other=Attack}}
{{mvar|Howl|Normal|Status|III|other=Attack}}
{{mvar|Sharpen|Normal|Status|I|PP=30|other=Attack|sig=Porygon|siggen=V}}
{{mvar|Withdraw|Water|Status|I|PP=40|other=Defense}}
{{mvar|Howl|Normal|Status|III|PP=40|other=Attack}}
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{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}}
{{mvar|Destiny Bond|Ghost|Status|II|other=Knocks out target if target knocked out the user in the same turn}}
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}}
{{mvar|Grudge|Ghost|Status|III|other=Brings PP of move that knocked the user out to 0}}
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===Variations of Memento===
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}
{{mvar|Memento|Dark|Status|III|other=Lowers the target's Attack and Sp. Attack by two stages}}
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}}
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed|sig=Cresselia}}
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{{mvar|Guard Split|Psychic|Status|V|other=Defense and Special Defense}}
{{mvar|Guard Split|Psychic|Status|V|other=Defense and Special Defense}}
{{mvar|Power Split|Psychic|Status|V|other=Attack and Special Attack}}
{{mvar|Power Split|Psychic|Status|V|other=Attack and Special Attack}}
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===Variations of Harden===
{{mvar/h|30|notes=Raises a stat by one stage|other=Stat affected}}
{{mvar|Harden|Normal|Status|I|other=Defense}}
{{mvar|Sharpen|Normal|Status|I|other=Attack|sig=Porygon|siggen=V}}
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{{mvar|Spider Web|Bug|Status|II|PP=10|sig=The Spinarak line|siggen=V}}
{{mvar|Spider Web|Bug|Status|II|PP=10|sig=The Spinarak line|siggen=V}}
{{mvar|Block|Normal|Status|III|PP=5}}
{{mvar|Block|Normal|Status|III|PP=5}}
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===Variations of Memento===
{{mvar/h|10|notes=Causes the user to faint without damaging the foe|other=Effect}}
{{mvar|Memento|Dark|Status|III|other=Lowers the target's Attack and Sp. Attack by two stages}}
{{mvar|Healing Wish|Psychic|Status|IV|other=The next Pokémon sent out will have HP and status fully healed}}
{{mvar|Lunar Dance|Psychic|Status|IV|other=The next Pokémon sent out will have HP, PP and status fully healed|sig=Cresselia}}
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