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When a Pokémon with Emergency Exit drops below half of its full {{stat|HP}} in battle, it will [[escape|flee]] in {{pkmn2|wild}} battles, or [[recall|switch out]] in {{pkmn|Trainer}} battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP). | When a Pokémon with Emergency Exit drops below half of its full {{stat|HP}} in battle, it will [[escape|flee]] in {{pkmn2|wild}} battles, or [[recall|switch out]] in {{pkmn|Trainer}} battles. It can only activate when a Pokémon's HP falls from above half to below half; if it does not activate at that time, it will not activate at all (unless the Pokémon with this Ability restores HP). | ||
Emergency Exit will not activate if the Pokémon's HP falls below half due to hurting itself in {{status|confusion}}, {{ | Emergency Exit will not activate if the Pokémon's HP falls below half due to hurting itself in {{status|confusion}}, {{m|Pain Split}}, or using {{m|Substitute}} or {{m|Belly Drum}} or {{m|Curse}}, but it will activate if the HP falls below half from all other damage (including {{m|Struggle}} recoil). If the Pokémon falls below half HP and immediately consumes a [[Sitrus Berry]] or other Berry to rise above half, Emergency Exit does not activate, but if it falls below half and recovers back above half from a [[Shell Bell]], Emergency Exit will activate even after the Shell Bell recovery, and cause the Pokémon to retreat. | ||
Emergency Exit will not activate if the Pokémon's HP falls below half by a move affected by {{a|Sheer Force}}. | Emergency Exit will not activate if the Pokémon's HP falls below half by a move affected by {{a|Sheer Force}}. |
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