Dynamax: Difference between revisions

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Dynamaxing provides Pokémon with an increase to its maximum and current HP (with the exception of Shedinja) by the same factor. The amount of HP gained depends on the Pokemon's Dynamax Level, which can be increased with [[Dynamax Candy]]. At Dynamax Level 0, a Pokémon will gain 50% more HP. For every Dynamax Level above that, the Pokemon will gain 5% more HP, up to a 100% HP increase at Dynamax Level 10. All other [[statistic|stats]], as well as its [[Ability]] and [[held item]], remain the same.  
Dynamaxing provides Pokémon with an increase to its maximum and current HP (with the exception of Shedinja) by the same factor. The amount of HP gained depends on the Pokemon's Dynamax Level, which can be increased with [[Dynamax Candy]]. At Dynamax Level 0, a Pokémon will gain 50% more HP. For every Dynamax Level above that, the Pokemon will gain 5% more HP, up to a 100% HP increase at Dynamax Level 10. All other [[statistic|stats]], as well as its [[Ability]] and [[held item]], remain the same.  


Whenever a Pokémon enters into or reverts from Dynamax, its current HP is adjusted to retain the same percentage of HP remaining<!--rounded up or down?-->. For instance, if a Pokémon at Dynamax Level 10 has 100/200 HP remaining, then upon Dynamaxing, its HP will be adjusted to 200/400. Conversely, if the same Pokémon has 100/400 HP in Dynamax form, then its HP will be adjusted down to 50/200 when its Dynamax expires. All effects that is based on a percentage of the Dynamaxed Pokémon's maximum HP (e.g. {{m|Life Dew}}, {{m|Leech Seed}}, [[Poison (status condition)|poisoning]]) is calculated based on its maximum non-Dynamax HP. If {{m|Endeavor}} or {{m|Pain Split}} is used against a Dynamax Pokémon, the damage it receives would only be based on its non-Dynamax HP.<!-- The same Dynamax Pokémon described above will have its HP lowered to 101/200 hit with a 1-HP user's Endeavor.--> However, {{m|Brine}}'s bonus damage is still calculated based on the Dynamax HP.  
Whenever a Pokémon enters into or reverts from Dynamax, its current HP is adjusted to retain the same percentage of HP remaining<!--rounded up or down?-->. For instance, if a Pokémon at Dynamax Level 10 has 100/200 HP remaining, then upon Dynamaxing, its HP will be adjusted to 200/400. Conversely, if the same Pokémon has 100/400 HP in Dynamax form, then its HP will be adjusted down to 50/200 when its Dynamax expires. All effects that are based on a percentage of the Dynamaxed Pokémon's maximum HP (e.g. {{m|Life Dew}}, {{m|Leech Seed}}, [[Poison (status condition)|poisoning]]) are calculated based on its maximum non-Dynamax HP. If {{m|Endeavor}} or {{m|Pain Split}} is used against a Dynamax Pokémon, the damage it receives would only be based on its non-Dynamax HP.<!-- The same Dynamax Pokémon described above will have its HP lowered to 101/200 hit with a 1-HP user's Endeavor.--> However, {{m|Brine}}'s bonus damage is still calculated based on the Dynamax HP.  


If a Pokémon has the Gigantamax Factor, it can undergo [[Gigantamax]], a special kind of Dynamax that results in a different appearance to its regular form in addition to being larger. Only specific individual members of a select group of species can Gigantamax. Each Gigantamax Pokémon has an exclusive Max Move known as a [[G-Max Move]]. Other than having a G-Max Move, Gigantamax is functionally identical to a Dynamax.
If a Pokémon has the Gigantamax Factor, it can undergo [[Gigantamax]], a special kind of Dynamax that results in a different appearance to its regular form in addition to being larger. Only specific individual members of a select group of species can Gigantamax. Each Gigantamax Pokémon has an exclusive Max Move known as a [[G-Max Move]]. Other than having a G-Max Move, Gigantamax is functionally identical to a Dynamax.