Steel (type): Difference between revisions

92 bytes removed ,  28 December 2019
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* Before Generation VI, Steel was the only type that had a non-neutral type match-up with all the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or {{type|Ghost}} moves.
* Before Generation VI, Steel was the only type that had a non-neutral type match-up with all the seventeen existing types, considering both the offense and defense of both types. In Generation VI, it was changed so that Steel no longer resisted Dark- or {{type|Ghost}} moves.
* Each of the three {{pkmn2|starter}} types have a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage).
* Each of the three {{pkmn2|starter}} types have a different effectiveness when attacking a pure Steel-type Pokémon (Grass does ½× damage, Water does 1× damage, and Fire does 2× damage).
* More Pokémon gain the Steel type upon evolving than any other type, with a total of ten.
* In Generation II, there is a [[List of glitch types|glitch copy]] of the Steel type, named “l) m) ZM”. The [[????? (Gold/Silver FF)|?????]]{{sup/2|GS}} (hex form FF) is the only Pokémon with this type. This type has no moves.
* In Generation II, there is a [[List of glitch types|glitch copy]] of the Steel type, named “l) m) ZM”. The [[????? (Gold/Silver FF)|?????]]{{sup/2|GS}} (hex form FF) is the only Pokémon with this type. This type has no moves.


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