Pokémon Ruby and Sapphire Versions: Difference between revisions

→‎Connectivity: Overhauling this whole section so that it can cover every single game these games can connect to
(→‎Connectivity: Overhauling this whole section so that it can cover every single game these games can connect to)
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==Connectivity==
==Connectivity==
Pokémon Ruby and Sapphire continued the tradition allowing players to trade Pokémon between two cartridges, this time via the [[Game Boy Advance]] [[Game Link Cable]]. They are not compatible with the wireless adapter.
===Game Link Cable===
Unlike {{game3|Gold and Silver|previous games|s}}, Ruby and Sapphire were not backward compatible with Generations {{Gen|I}} and {{Gen|II}}. This prompted remakes of the original games, {{game|FireRed and LeafGreen|s}}. [[Trade|Trading]] between these games, {{g|Colosseum}}, and {{g|XD: Gale of Darkness}} and the third Hoenn-based game, {{game|Emerald}}, is possible. These games are also the first to support linking between different language versions for trading and battling without risk of losing their saved games. If one person is trading with FireRed, LeafGreen or Emerald, the sprite is changed to either {{ga|Brendan}}'s or {{ga|May}}'s depending on the gender; this was changed in Emerald where a different sprite is used depending of the version being exchanged. However, some limitations still existed, and they would not be removed until much later in [[Generation IV]] with {{game|Diamond and Pearl|s|Pokémon Diamond and Pearl Versions}} for the [[Nintendo DS]].
{{incomplete|section|needs=Language restrictions on Contests, Berry Blending, Colosseum, XD, Box, and the Berry Program Update (if any)}}
In the Pokémon Cable Club, located on 2F of every [[Pokémon Center]], the player can [[trade]], battle, and [[record mixing|mix records]] with Pokémon Ruby, Sapphire, {{v2|Emerald}}, {{game|FireRed and LeafGreen|s}} via [[Game Link Cable]]. There are no language restrictions on trading and battling. However, Japanese Pokémon Ruby and Sapphire cannot not mix records with non-Japanese games, and non-Japanese Pokémon Ruby and Sapphire cannot mix records with Japanese games; non-Japanese games can mix records with each other regardless of language, however.


While Generation III cannot trade directly with the [[Generation IV]], [[Generation V]] or [[Generation VI]] games, a player's Pokémon may be permanently transferred to Generation IV via [[Pal Park]], and some {{cat|Generation III Pokémon}} can be found using the [[dual-slot mode]]. Pokémon from Generation III games can be transferred to Generation V via [[Poké Transfer]] by going through a Generation IV game. Pokémon from Generation III games can be transferred to Generation VI via the [[Poké Transporter]] and [[Pokémon Bank]] by going through a Generation IV game and a Generation V game.
The player can use the [[Berry Blender]] to make [[Pokéblock]]s with up to three other players of Pokémon Ruby, Sapphire, or {{v2|Emerald}} via Game Link cable. The player can also participate in a Link [[Pokémon Contest]] with three other players of Pokémon Ruby, Sapphire, or Emerald via Game Link cable.
 
Pokémon Ruby and Sapphire can receive data from [[Pokémon Battle e]] cards via the {{DL|Mystery Gift|Mystery Events}} feature by connecting them to an [[e-Reader]] via a Game Boy Advance Game Link Cable. e cards were used to send data about Trainer battles (conducted in [[Mossdeep City]] or the {{gdis|Battle Tower|III}}), exclusive {{Berries}}, the [[Eon Ticket]], [[decoration]]s, and the Berry Program Update. The e-Reader (and its cards) was only released in Japanese and English, and the e-Reader can only send data to games of the same language as the card, so this feature is only available to the Japanese and English versions of Pokémon Ruby and Sapphire.
 
The [[Nintendo GameCube|GameCube]] games {{g|Colosseum}} and {{g|XD: Gale of Darkness}} can communicate with Pokémon Ruby and Sapphire via a Nintendo GameCube Game Boy Advance Game Link cable. Pokémon Colosseum and XD can use the Trade Center in the [[Phenac City]] Pokémon Center to trade with Pokémon Ruby and Sapphire; the Pokémon Ruby or Sapphire game must be saved in a [[Pokémon Center]]. The trade is conducted entirely within the GameCube game's user interface.
 
The GameCube game [[Pokémon Box Ruby & Sapphire]] can communicate with Pokémon Ruby and Sapphire via Nintendo GameCube Game Boy Advance Game Link cable. If the player of the Pokémon Ruby or Sapphire has obtained their [[Pokédex]], Pokémon Box Ruby & Sapphire can deposit Pokémon from that game in its own [[Pokémon Storage System]] and withdraw those Pokémon to the game that deposited them. If a Pokémon Ruby or Sapphire game has 100 Pokémon registered as owned, Pokémon deposited into Pokémon Box Ruby & Sapphire from other games can be withdrawn to that Pokémon Ruby or Sapphire game.
 
Additionally, Pokémon Ruby and Sapphire can receive [[event Pokémon]] distributions. While several distributions were conducted as [[trade]]s, some distributions were one-way gifts. To receive a non-trade distribution, the player of Pokémon Ruby or Sapphire must have an empty space in their party; the received Pokémon will simply be placed in this empty slot. These distributions can only be received by games of the same language as the [[distribution device]]. The [[Pokémon Colosseum Bonus Disc]] and the PAL region (Europe and Australia) version of the GameCube game [[Pokémon Channel]] can send gift Pokémon in the same way.
 
===Dual-slot mode===
In the [[Generation IV]] core series games, [[dual-slot mode]] can be used to permanently migrate Pokémon from Pokémon Ruby and Sapphire to that game via [[Pal Park]]; once sent to a Generation IV game, the Pokémon can never return to a Generation III game. Additionally, if a Generation IV game is played in a [[Nintendo DS]] system which has a Generation III core series game in the Game Boy Advance slot, the wild Pokémon encountered in the Generation IV game will be slightly modified, in a dual-slot mode communication known as the {{DL|Dual-slot mode|dongle method}}.
 
In [[Pokémon Dash]], if it is played on a [[Nintendo DS]] system which has a Generation III core series game in the Game Boy Advance slot, it is possible to make custom cups based on the party of the Generation III game. The Japanese, European, and American versions of Pokémon Dash have no region checks, allowing the player use any language game; the Korean version of Pokémon Dash can only communicate with Japanese Generation III game cartridges.
 
===Berry Program Update===
{{main|Berry glitch#Fixing the glitch|Berry glitch → Fixing the glitch}}
In early versions of Pokémon Ruby and Sapphire, a glitch known as the [[Berry glitch]] can prevent time-based events from occurring, such as the growth of {{Berries}}. A patch was developed to fix this issue in the games, but due to the lack of internet connectivity at the time, the patch was distributed via other games and special events, among other methods.
 
A patch could be sent by the following games:
* {{game|FireRed and LeafGreen|s}}
* {{game|Emerald}}
* [[Pokémon Colosseum]]
* [[Pokémon XD: Gale of Darkness]]
* [[Pokémon Channel]] (PAL region versions)
* [[Pokémon Box Ruby & Sapphire]] (non-Japanese versions)
 
A special event distribution of a {{Shiny}} {{p|Zigzagoon}} holding a [[Liechi Berry]] was held that applied the patch at the same time as the distribution. Like other non-trade distributions, the player had to have an empty space in their party to receive the Zigzagoon; the Zigzagoon could be received regardless of whether the patch had already been applied. Units running this software were available at special events in countries including Japan, the United States, and the United Kingdom.
 
In Japan, a set of [[e-Reader]] cards were released which applied the patch.
 
Additionally, until August 2012, players could mail their Pokémon Ruby or Sapphire game to [[Nintendo]], who would apply the patch then return the cartridge.


==Reception==
==Reception==