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The prime reason {{TCG ID|EX Hidden Legends|Metagross|11}} and {{TCG ID|EX Hidden Legends|Gorebyss|18}} were used in tandem was not for any inherent synergy in their effects, but in their {{TCG|Type|typing}}. Together, they covered each other's {{TCG|Weakness|Weaknesses}} and were able to take advantage of the Weaknesses of many other attackers of the era. Furthermore, each were capable of abusing {{TCG|Double Rainbow Energy}} to attack faster. As a dual {{TCG|Psychic}}/{{TCG|Metal|Metal-type}}, Metagross attacked for increased damage against popular Pokémon such as {{TCG ID|EX Hidden Legends|Walrein|15}}, {{TCG ID|EX Sandstorm|Gardevoir ex|96}}, and {{TCG ID|EX Hidden Legends|Crobat|3}} (a frequent fixture in other Gorebyss decks). Metagross was weak to {{TCG|Fire}}, which was problematic due to the prevalence of {{TCG ID|EX Ruby & Sapphire|Blaziken|3}} and {{TCG ID|EX Team Magma vs Team Aqua|Blaziken ex|89}} in the metagame (although the latter was also weak to Metagross itself), so Gorebyss served to counter Fire-types. | The prime reason {{TCG ID|EX Hidden Legends|Metagross|11}} and {{TCG ID|EX Hidden Legends|Gorebyss|18}} were used in tandem was not for any inherent synergy in their effects, but in their {{TCG|Type|typing}}. Together, they covered each other's {{TCG|Weakness|Weaknesses}} and were able to take advantage of the Weaknesses of many other attackers of the era. Furthermore, each were capable of abusing {{TCG|Double Rainbow Energy}} to attack faster. As a dual {{TCG|Psychic}}/{{TCG|Metal|Metal-type}}, Metagross attacked for increased damage against popular Pokémon such as {{TCG ID|EX Hidden Legends|Walrein|15}}, {{TCG ID|EX Sandstorm|Gardevoir ex|96}}, and {{TCG ID|EX Hidden Legends|Crobat|3}} (a frequent fixture in other Gorebyss decks). Metagross was weak to {{TCG|Fire}}, which was problematic due to the prevalence of {{TCG ID|EX Ruby & Sapphire|Blaziken|3}} and {{TCG ID|EX Team Magma vs Team Aqua|Blaziken ex|89}} in the metagame (although the latter was also weak to Metagross itself), so Gorebyss served to counter Fire-types. | ||
Although the primary goal of the deck was simple (attack as soon and as often as possible with either Metagross or Gorebyss, depending on the matchup), there was no clear-cut path on how to optimally accomplish this. A particular area of contention involved which {{TCG|Beldum}} to use. There were three options: [[Beldum (EX Hidden Legends 28)]], [[Beldum (EX Hidden Legends 29)]], and [[Beldum (EX Hidden Legends 54)]]. The first had a {{TCG|Poké-BODY}}, ''Levitate'', that granted it free retreat if it had any {{TCG|Energy card|Energy}} attached. This was useful both in tandem with a starter Pokémon such as {{TCG ID|EX Sandstorm|Dunsparce|60}} or {{TCG ID|EX Hidden Legends|Jirachi|8}}, as it provides a way to easily retreat Beldum and attack with a preferable Pokémon instead. ''Levitate'' was particularly useful given Metagross's ''Metal Juncture'' {{TCG|Poké-POWER}}, which could be used to move {{TCG ID|Neo Genesis|Metal Energy|19}} used to retreat off of Beldum and onto an attacking Metagross later in the game. The second Beldum, numbered 29, had a Poké-POWER called ''Magnetic Call'' that allowed the user to flip a coin once during | Although the primary goal of the deck was simple (attack as soon and as often as possible with either Metagross or Gorebyss, depending on the matchup), there was no clear-cut path on how to optimally accomplish this. A particular area of contention involved which {{TCG|Beldum}} to use. There were three options: [[Beldum (EX Hidden Legends 28)]], [[Beldum (EX Hidden Legends 29)]], and [[Beldum (EX Hidden Legends 54)]]. The first had a {{TCG|Poké-BODY}}, ''Levitate'', that granted it free retreat if it had any {{TCG|Energy card|Energy}} attached. This was useful both in tandem with a starter Pokémon such as {{TCG ID|EX Sandstorm|Dunsparce|60}} or {{TCG ID|EX Hidden Legends|Jirachi|8}}, as it provides a way to easily retreat Beldum and attack with a preferable Pokémon instead. ''Levitate'' was particularly useful given Metagross's ''Metal Juncture'' {{TCG|Poké-POWER}}, which could be used to move {{TCG ID|Neo Genesis|Metal Energy|19}} used to retreat off of Beldum and onto an attacking Metagross later in the game. The second Beldum, numbered 29, had a Poké-POWER called ''Magnetic Call'' that allowed the user to flip a coin once during their turn, and (upon a successful flip) search their deck for another Beldum and place it onto the Bench. The third Beldum, numbered 54, had a ''Call for Family'' attack for a cost of {{e|Colorless}}, which searched the deck for one {{TCG|Basic Pokémon}} and placed it onto the user's Bench. Unlike the other two Beldum, which were {{TCG|Metal|Metal-type}}, this Beldum was {{TCG|Psychic|Psychic-type}} and thus not weak to Fire, giving it greater staying power against Blaziken-based decks. | ||
MetaByss lists also often differed in their choice of starting Pokémon. Like most decks of the era, MetaByss often relied on Dunsparce's ''Strike and Run'' attack to set up, but a more aggressive player may have felt that Dunsparce was redundant when included in a deck already running either the ''Magnetic Call'' or ''Call for Family'' Beldum and opted to run {{TCG ID|EX Hidden Legends|Jirachi|8}} instead. The list below runs both, making it less consistent but more versatile. | MetaByss lists also often differed in their choice of starting Pokémon. Like most decks of the era, MetaByss often relied on Dunsparce's ''Strike and Run'' attack to set up, but a more aggressive player may have felt that Dunsparce was redundant when included in a deck already running either the ''Magnetic Call'' or ''Call for Family'' Beldum and opted to run {{TCG ID|EX Hidden Legends|Jirachi|8}} instead. The list below runs both, making it less consistent but more versatile. |
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