Acid rain: Difference between revisions

142 bytes removed ,  27 August 2019
(→‎Effects: Hurricane does not exist in Gen 4)
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Other moves with multiple-turn effects, such as {{m|Mud Sport}}, {{m|Water Sport}}, {{m|Tailwind}}, and {{m|Perish Song}}, will not be affected and work normally.
Other moves with multiple-turn effects, such as {{m|Mud Sport}}, {{m|Water Sport}}, {{m|Tailwind}}, and {{m|Perish Song}}, will not be affected and work normally.


Even if the Pokémon is normally immune to a type of weather due to its type ({{type|Ice}} Pokémon with hail, and {{t|Rock}}-, {{t|Ground}}-, and {{type|Steel}} Pokémon with a sandstorm), they will accumulate damage four times each turn, with the cause of the damage identified as their [[Ability]], rather than the weather. In this way, a {{p|Pikachu}} in battle can be hurt by its {{a|Static}}, a {{p|Weezing}} by its {{a|Levitate}}, or an {{p|Empoleon}} by its {{a|Torrent}}.
Even if the Pokémon is normally immune to a type of weather due to its type ({{type|Ice}} Pokémon with hail, and {{t|Rock}}-, {{t|Ground}}-, and {{type|Steel}} Pokémon with a sandstorm), they will accumulate damage four times each turn, with this message:
 
However, if the Pokémon is immune to both {{m|Hail}} and {{m|Sandstorm}}, like {{p|Swinub}}, or if its Ability is {{a|Magic Guard}}, that Pokémon will be immune to all of the damaging effects of this glitch.
 
Conversely, a Pokémon with an Ability that heals it in certain types of weather, such as {{a|Ice Body}} or {{a|Rain Dish}}, will not take damage, but instead be healed four times every turn until they are fully healed, and then, the weather will hurt it. {{a|Dry Skin}}, which heals in some weather and hurts in other weather, will work as it normally does, healing with one condition and hurting with the other.
 
Every turn, this message will be shown:
{{sign|DPtip|header}}
{{sign|DPtip|header}}
{{sign|DPtip|{{tt|The foe's|No prefix while referring to the player's Pokémon}} <Pokémon> is hurt}}
{{sign|DPtip|{{tt|The foe's|No prefix while referring to the player's Pokémon}} <Pokémon> is hurt}}
{{sign|DPtip|by its <Ability>!}}
{{sign|DPtip|by its <Ability>!}}
{{sign|DPtip|footer}}
{{sign|DPtip|footer}}
However, if the Pokémon is immune to both {{m|Hail}} and {{m|Sandstorm}}, like {{p|Swinub}}, or if its Ability is {{a|Magic Guard}}, that Pokémon will be immune to all the damaging effects of this glitch.
Conversely, a Pokémon with an Ability that heals it in certain types of weather, such as {{a|Ice Body}} or {{a|Rain Dish}}, will not take damage, but instead be healed four times every turn until they are fully healed, and then, the weather will hurt it. {{a|Dry Skin}}, which heals in some weather and hurts in other weather, will work as it normally does, healing with one condition and hurting with the other.


{{m|Thunder}} and {{m|Blizzard}} will ignore accuracy and evasion checks, due to simultaneous rain and hail. {{m|Solar Beam|SolarBeam}} will require no charging due to the sun, but its damage will also become decreased by 50% due to the other three types of weather.  
{{m|Thunder}} and {{m|Blizzard}} will ignore accuracy and evasion checks, due to simultaneous rain and hail. {{m|Solar Beam|SolarBeam}} will require no charging due to the sun, but its damage will also become decreased by 50% due to the other three types of weather.  


If a {{p|Castform}} or {{p|Cherrim}} is brought into battle, their Abilities will cause them to constantly transform, thus locking up the battle until the game is turned off. Castform will only transform between its [[List of Pokémon with form differences#Castform|Sun and Rain forms]] due to those particular types of weather being the first two to occur (and thus, Castform recognizes these as being the only two types of weather on the field).
If a {{p|Castform}} or {{p|Cherrim}} is brought into battle, their Abilities will cause them to constantly transform, thus locking up the battle until the game is turned off. Castform will only transform between its [[List of Pokémon with form differences#Castform|Sun and Rain forms]] due to those particular types of weather being the first two to occur (and thus, Castform recognizes these as being the only two types of weather on the field). However, when Cherrim is brought into the battle if the glitch was initiated by using Sandstorm, the game will not lock up.


{{m|Weather Ball}}'s [[type]] is the type of the highest priority weather that can change Weather Ball's type. For example, if the glitch was performed using [[Harsh sunlight]], Weather Ball would be {{t|Fire}} type. If it was performed using {{m|Gravity}}, it would be {{t|Ice}} type because {{weather|hail}} has the highest priority of the four present weather conditions.
{{m|Weather Ball}}'s [[type]] is the type of the highest priority weather that can change Weather Ball's type. For example, if the glitch was performed using [[Harsh sunlight]], Weather Ball would be {{t|Fire}} type. If it was performed using {{m|Gravity}}, it would be {{t|Ice}} type because {{weather|hail}} has the highest priority of the four present weather conditions.
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