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'''One-hit knockout moves''' (Japanese: '''{{tt|一撃必殺|いちげきひっさつ}}わざ''' ''one-hit knockout move''), commonly abbreviated as '''one-hit KO moves''' or '''OHKO moves''', are [[move]]s | '''One-hit knockout moves''' (Japanese: '''{{tt|一撃必殺|いちげきひっさつ}}わざ''' ''one-hit knockout move''), commonly abbreviated as '''one-hit KO moves''' or '''OHKO moves''', are [[move]]s that cause the target to immediately faint, regardless of its current HP. To make up for this, they have particularly low [[accuracy]]. | ||
==One-hit knockout move== | |||
== | |||
{| class="roundy" style="margin:auto; text-align:center; background: #ddf; border: 5px solid #aaf" cellspacing="1" cellpadding="2" | {| class="roundy" style="margin:auto; text-align:center; background: #ddf; border: 5px solid #aaf" cellspacing="1" cellpadding="2" | ||
|- | |- | ||
! style="background: #{{ground color | ! style="background: #{{ground color}}; {{roundytl|5px}}" | {{mcolor|Fissure|fff}} | ||
! style="background: #{{normal color | ! style="background: #{{normal color}}; {{roundytr|5px}}" | {{mcolor|Guillotine|fff}} | ||
|- | |- | ||
| [[File:Fissure VII.png|300px]] | | [[File:Fissure VII.png|300px]] | ||
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{{typetable|Ground}} | {{typetable|Ground}} | ||
{{typetable|Normal}} | {{typetable|Normal}} | ||
|- | |- | ||
! style="background: #{{normal color | ! style="background: #{{normal color}}; {{roundytl|5px}}" | {{mcolor|Horn Drill|fff}} | ||
! style="background: #{{ice color | ! style="background: #{{ice color}}; {{roundytr|5px}}" | {{mcolor|Sheer Cold|fff}} | ||
|- | |- | ||
| [[File:Horn Drill VII 2.png|300px]] | | [[File:Horn Drill VII 2.png|300px]] | ||
Line 42: | Line 22: | ||
{{typetable|Ice}} | {{typetable|Ice}} | ||
|} | |} | ||
==In the core series== | |||
{{MoveResearch|Can Endure, Focus Band, and Affection allow a Pokémon to survive a one-hit knockout move (in each generation)?<br>Interaction with substitute}} | |||
One-hit KO moves deal [[damage]] so that the target faints. If the target faints, the game displays the message "It's a one-hit KO!" (or simply "One-hit KO!" in [[Generation I]]). | |||
In [[Generation]]s {{gen|I}} and {{gen|II}}, super effective one-hit knockout moves display the super effective message and play the appropriate sound effect. From Generation III onward, type-effectiveness messages no longer appear, but appropriate type-effectiveness sound effects still play. | |||
Pokémon with the Ability {{a|Sturdy}} are immune to one-hit KO moves. Pokémon with {{a|Wonder Guard}} are also immune, unless the one-hit KO move's type is super effective against that Pokémon. A [[Focus Sash]] or {{a|Disguise}} can allow a Pokémon to survive a one-hit KO move. | |||
All OHKO moves have a base {{PP}} of 5. If an OHKO move becomes a [[Z-Move]], it will have a power of 180. | |||
===Accuracy mechanics=== | |||
====Generation I==== | |||
All OHKO moves have an [[accuracy]] of 30%, but they will automatically fail if the user's {{stat|Speed}} stat is lower than the target's. An [[X Accuracy]] will guarantee that all OHKO moves hit. The accuracy of OHKO moves in Generation I is affected by the standard {{stat|accuracy}} and {{stat|evasion}} stats. | |||
====Generation II==== | |||
OHKO moves automatically fail if the target has a higher [[level]] than the user. Their accuracy starts at 76/256 (approximately 30%) and increases by 2/256 (approximately 0.8%) for each level the user is above the target. This means that if the user's level is 90 levels greater than the target's, the move will have 100% accuracy. An X Accuracy will guarantee that all OHKO moves hit. The accuracy of OHKO moves in Generation II is affected by the standard accuracy and evasion stats.<ref>http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=32.html</ref> | |||
====Generation III onward==== | |||
OHKO moves automatically fail if the target has a higher level than the user. Their accuracy starts at 30% and increases by 1% for each level the user is above the target. {{stat|Accuracy}} and {{stat|evasion}} stats no longer influence the move's accuracy, including modifiers from items such as [[Wide Lens]] or {{Abilities}} such as {{a|Compound Eyes}}. Effects that allow moves to always hit (such as {{a|No Guard}} or {{m|Lock-On}}) still work on OHKO moves. | |||
In [[Generation VII]], the accuracy of {{m|Sheer Cold}} starts at 20% instead if the user is not {{type|Ice}}. In addition, all OHKO moves now display their accuracy as 30% instead of —, although the calculation remains unchanged (except for Sheer Cold used by a non-Ice-type Pokémon). | |||
==In spin-off games== | |||
===In the Pokémon Mystery Dungeon series=== | |||
In the [[Pokémon Mystery Dungeon series]] of games, OHKO moves can hit regardless of level, although they are very prone to missing as always. When one hits, the game states that the target fainted through "calamitous damage" (changed to the standard "It's a one-hit KO!" in {{FB|Pokémon Mystery Dungeon: |Gates to Infinity}}). However, they actually do 9999 damage, which can be seen when the attacks are reflected by {{DL|IQ|IQ skills}} such as Counter Hitter if the Pokémon is revived by a {{DL|Seed|Reviver Seed}}. | |||
==Trivia== | ==Trivia== | ||
* {{p|Lapras}} can learn the most one-hit KO moves of any Pokémon (excluding Smeargle), being able to learn {{m|Sheer Cold}}, {{m|Fissure}}, and {{m|Horn Drill}}. | * {{p|Lapras}} can learn the most one-hit KO moves of any Pokémon (excluding Smeargle), being able to learn {{m|Sheer Cold}}, {{m|Fissure}}, and {{m|Horn Drill}}. | ||
* | * Starting in Generation VII, all one-hit KO moves are normally ineffective against one type. {{m|Fissure}} cannot affect {{type|Flying}} Pokémon, {{m|Guillotine}} and {{m|Horn Drill}} cannot affect {{type|Ghost}} Pokémon, and (starting in [[Generation VII]]) {{m|Sheer Cold}} cannot affect {{type|Ice}} Pokémon. | ||
* Starting in Generation VII, Sheer Cold is the only one-hit KO move | ** Immunity to Sheer Cold is the only one not based on a type immunity, and thus cannot be bypassed (e.g. with {{m|Gravity}}, {{m|Foresight}}, or a [[Ring Target]]). Sheer Cold is also the only one-hit KO move where this immunity did not exist until after its debut generation. | ||
* Sheer Cold is the only one-hit knockout move to be introduced | * Starting in Generation VII, Sheer Cold is the only one-hit KO move with different accuracy mechanics from other one-hit KO moves. | ||
* Sheer Cold is the only one-hit knockout move to be introduced after [[Generation I]]. | |||
==References== | ==References== |