Sleep (status condition): Difference between revisions

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A sleeping Pokémon can be awoken by an [[Awakening]] or a [[Chesto Berry]] ([[Mint Berry]] in [[Generation II]]). In addition, like all other major [[status condition]]s, it can be cured by the items [[Full Heal]], [[Rage Candy Bar]], [[Lava Cookie]], [[Old Gateau]], [[Casteliacone]], [[Lumiose Galette]], [[Shalour Sable]], [[Big Malasada]], [[Full Restore]], [[Heal Powder]], [[Lum Berry]] ([[MiracleBerry]] in Generation II), and [[Sacred Ash]]. In [[Generation I]] core series games and {{game|FireRed and LeafGreen|s}}, the [[Poké Flute]] can be used in battle to wake up a sleeping Pokémon (without being consumed). In the [[Generation III]] and {{gen|IV}} core series games and {{g|Omega Ruby and Alpha Sapphire}}, the [[Blue Flute]] can be used to wake up a sleeping Pokémon (without being consumed).
A sleeping Pokémon can be awoken by an [[Awakening]] or a [[Chesto Berry]] ([[Mint Berry]] in [[Generation II]]). In addition, like all other major [[status condition]]s, it can be cured by the items [[Full Heal]], [[Rage Candy Bar]], [[Lava Cookie]], [[Old Gateau]], [[Casteliacone]], [[Lumiose Galette]], [[Shalour Sable]], [[Big Malasada]], [[Full Restore]], [[Heal Powder]], [[Lum Berry]] ([[MiracleBerry]] in Generation II), and [[Sacred Ash]]. In [[Generation I]] core series games and {{game|FireRed and LeafGreen|s}}, the [[Poké Flute]] can be used in battle to wake up a sleeping Pokémon (without being consumed). In the [[Generation III]] and {{gen|IV}} core series games and {{g|Omega Ruby and Alpha Sapphire}}, the [[Blue Flute]] can be used to wake up a sleeping Pokémon (without being consumed).


The move {{m|Uproar}} wakes up all sleeping Pokémon on the field when used, and in Generation III and IV, wakes up sleeping Pokémon on the field at the end of each turn or when they would use a move. The moves {{m|Heal Bell}} (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and {{m|Aromatherapy}} remove the sleep condition from all Pokémon in the user's party. If its target is sleeping, {{m|Wake-Up Slap}} will wake it up in addition to becoming more powerful. If a Pokémon has the Ability {{a|Insomnia}} or {{a|Vital Spirit}}, it will wake up if it is ever asleep; the move {{m|Worry Seed}} changes the target's Ability to Worry Seed. In Generation I only, using {{m|Haze}} wakes up a sleeping opponent.
The move {{m|Uproar}} wakes up all sleeping Pokémon on the field when used, and in Generation III and IV, wakes up sleeping Pokémon on the field at the end of each turn or when they would use a move. The moves {{m|Heal Bell}} (unless the Pokémon has Soundproof as their Ability in Generation III and IV) and {{m|Aromatherapy}} remove the sleep condition from all Pokémon in the user's party. If its target is sleeping, {{m|Wake-Up Slap}} will wake it up in addition to becoming more powerful. If a Pokémon has the Ability {{a|Insomnia}} or {{a|Vital Spirit}}, it will wake up if it is ever asleep; the move {{m|Worry Seed}} changes the target's Ability to Insomnia. In Generation I only, using {{m|Haze}} wakes up a sleeping opponent.


Pokémon with {{a|Natural Cure}} are cured of any status conditions when switched out. At the end of the turn, Pokémon with the Ability {{a|Hydration}} will be cured if is {{weather|rain}}ing, Pokémon with {{a|Shed Skin}} have a 30% chance of being cured, Pokémon with {{a|Healer}} have a 30% chance of curing their allies, and Pokémon with high [[Affection]] have a chance of being cured.
Pokémon with {{a|Natural Cure}} are cured of any status conditions when switched out. At the end of the turn, Pokémon with the Ability {{a|Hydration}} will be cured if is {{weather|rain}}ing, Pokémon with {{a|Shed Skin}} have a 30% chance of being cured, Pokémon with {{a|Healer}} have a 30% chance of curing their allies, and Pokémon with high [[Affection]] have a chance of being cured.
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