Battle effects: Difference between revisions

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==Issues==
==Issues==
[[File:Hydro Pump Stadium2 comparison.png|200px|thumb|right|{{p|Blastoise}}'s {{m|Hydro Pump}} differs in quantity from that of a Pokémon like {{p|Vaporeon}} in {{pkmn|Stadium 2}}.]]
[[File:Hydro Pump Stadium2 comparison.png|200px|thumb|right|{{p|Blastoise}}'s {{m|Hydro Pump}} differs in quantity from that of a Pokémon like {{p|Vaporeon}} in {{pkmn|Stadium 2}}.]]
In most games, the animations of every [[move]] begin at a fixed position, which leads to some inconsistencies over how some {{OBP|Pokémon|species}} are able to use the attacks—for instance, when a {{p|Cyndaquil}} uses {{m|Flamethrower}}, the flames appear to come out of its eyes.
In most games prior to [[Generation VI]], the animations of every [[move]] begin at a fixed position, which leads to some inconsistencies over how some {{OBP|Pokémon|species}} are able to use the attacks—for instance, when a {{p|Cyndaquil}} uses {{m|Flamethrower}}, the flames appear to come out of its eyes.


In [[Generation III]], the animations of {{m|Thunder}} and {{m|Thunderbolt}} may cause a [[game freeze]] due to {{DL|List of glitches in Generation III|Stuck audio bug|a bug}}. Turning off battle effects will solve this problem.
In [[Generation III]], the animations of {{m|Thunder}} and {{m|Thunderbolt}} may cause a [[game freeze]] due to {{DL|List of glitches in Generation III|Stuck audio bug|a bug}}. Turning off battle effects will solve this problem.
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