Hyper Mode: Difference between revisions

61 bytes removed ,  10 March 2018
→‎Effects of Hyper Mode: The Pokemon can come to its senses by itself without requiring it being in a two-turn move when selecting a move other than Shadow Rush.
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(→‎Effects of Hyper Mode: The Pokemon can come to its senses by itself without requiring it being in a two-turn move when selecting a move other than Shadow Rush.)
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** It may hurt itself, as if it were {{status|confusion|confused}}.
** It may hurt itself, as if it were {{status|confusion|confused}}.
** It may attack its Trainer or the opposing Trainer.
** It may attack its Trainer or the opposing Trainer.
** If it is in the middle of a two-turn move such as {{m|Fly}}, there is a small chance it will leave Hyper Mode on its own.
** There is a small chance it will leave Hyper Mode on its own.
** It may do nothing at all.
** It may do nothing at all.
** It may return to its [[Poké Ball]], even if it under the effect of {{m|Block}}, {{m|Mean Look}}, or {{m|Spider Web}}. (If there is no Pokémon it can switch with, it will try but be unable to switch.)
** It may return to its [[Poké Ball]], even if it under the effect of {{m|Block}}, {{m|Mean Look}}, or {{m|Spider Web}}. (If there is no Pokémon it can switch with, it will try but be unable to switch.)
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