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Nescientist (talk | contribs) No edit summary |
Harryghost (talk | contribs) (→Defense: As mentioned on Aurora Veil's page.) |
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The Ice type is considered by many to be the worst of all types defensively. It only resists itself and, while immune to {{status|freezing}}, the effects of {{weather|hail}}, and {{m|Sheer Cold}} (as of [[Generation VII]]), it carries weaknesses to {{t|Fire}}, {{t|Fighting}}, {{t|Rock}}, and {{t|Steel}}. Additionally, double weaknesses are common amongst Ice types, especially to the {{t|Fighting}} type. As a result, most Ice types have more weaknesses than resistances. | The Ice type is considered by many to be the worst of all types defensively. It only resists itself and, while immune to {{status|freezing}}, the effects of {{weather|hail}}, and {{m|Sheer Cold}} (as of [[Generation VII]]), it carries weaknesses to {{t|Fire}}, {{t|Fighting}}, {{t|Rock}}, and {{t|Steel}}. Additionally, double weaknesses are common amongst Ice types, especially to the {{t|Fighting}} type. As a result, most Ice types have more weaknesses than resistances. | ||
Despite this, their defensive capabilities can be enhanced by using {{m|Aurora Veil}} during a hailstorm, as it halves damage from [[physical move|physical]] and [[special move]]s for five turns | Despite this, their defensive capabilities can be enhanced by using {{m|Aurora Veil}} during a hailstorm, as it halves damage from [[physical move|physical]] and [[special move]]s for five turns. | ||
===Offense=== | ===Offense=== |
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