Ice (type): Difference between revisions

68 bytes removed ,  28 October 2017
→‎Defense: As mentioned on Aurora Veil's page.
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(→‎Defense: As mentioned on Aurora Veil's page.)
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The Ice type is considered by many to be the worst of all types defensively. It only resists itself and, while immune to {{status|freezing}}, the effects of {{weather|hail}}, and {{m|Sheer Cold}} (as of [[Generation VII]]), it carries weaknesses to {{t|Fire}}, {{t|Fighting}}, {{t|Rock}}, and {{t|Steel}}. Additionally, double weaknesses are common amongst Ice types, especially to the {{t|Fighting}} type. As a result, most Ice types have more weaknesses than resistances.
The Ice type is considered by many to be the worst of all types defensively. It only resists itself and, while immune to {{status|freezing}}, the effects of {{weather|hail}}, and {{m|Sheer Cold}} (as of [[Generation VII]]), it carries weaknesses to {{t|Fire}}, {{t|Fighting}}, {{t|Rock}}, and {{t|Steel}}. Additionally, double weaknesses are common amongst Ice types, especially to the {{t|Fighting}} type. As a result, most Ice types have more weaknesses than resistances.


Despite this, their defensive capabilities can be enhanced by using {{m|Aurora Veil}} during a hailstorm, as it halves damage from [[physical move|physical]] and [[special move]]s for five turns and stacks with the effects of {{m|Reflect}} and {{m|Light Screen}}.
Despite this, their defensive capabilities can be enhanced by using {{m|Aurora Veil}} during a hailstorm, as it halves damage from [[physical move|physical]] and [[special move]]s for five turns.


===Offense===
===Offense===
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