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Damage-dealing Shadow moves can be either [[Physical move|physical]] or [[Special move|special]], despite damage categories being otherwise solely dependent on type at the time. This distinction appears to be based on the types of the moves they are most similar to; for example, {{m|Shadow Blast}} is a physical move because {{m|Aeroblast|its counterpart}} is a {{type|Flying}} move, which are all physical in Generation III. Other moves would not be categorized separately from type until [[Generation IV|the following generation]]. | Damage-dealing Shadow moves can be either [[Physical move|physical]] or [[Special move|special]], despite damage categories being otherwise solely dependent on type at the time. This distinction appears to be based on the types of the moves they are most similar to; for example, {{m|Shadow Blast}} is a physical move because {{m|Aeroblast|its counterpart}} is a {{type|Flying}} move, which are all physical in Generation III. Other moves would not be categorized separately from type until [[Generation IV|the following generation]]. | ||
In [[Pokémon Colosseum]], there is only one Shadow move, {{m|Shadow Rush}}, which has regular effectiveness against any type. In [[Pokémon XD: Gale of Darkness]], Shadow moves are | In [[Pokémon Colosseum]], there is only one Shadow move, {{m|Shadow Rush}}, which has regular effectiveness against any type. In [[Pokémon XD: Gale of Darkness]], Shadow moves are [[super effective]] against any non-Shadow Pokémon, and are not very effective against other Shadow Pokémon. Since Shadow Pokémon cannot be [[trade]]d, these moves are all exclusive to the two [[Nintendo GameCube|GameCube]] games, with all but {{m|Shadow Rush}} exclusive to Pokémon XD. This also excludes them from use in {{pkmn|Contest}}s as there are no contests in [[Orre]]. | ||
Shadow moves cannot be {{m|sketch}}ed. | Shadow moves cannot be {{m|sketch}}ed. |