Mold Breaker (Ability): Difference between revisions

→‎Effect: Comatose, Shields Down, and Full Metal Body would also affect entry hazards
(→‎Effect: Comatose, Shields Down, and Full Metal Body would also affect entry hazards)
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====Generation V onward====
====Generation V onward====
If a Pokémon with Mold Breaker forces a Pokémon to switch in with a move like {{m|Roar}} or {{m|Dragon Tail}}, Abilities that affect [[entry hazard]]s will be ignored (except {{a|Magic Guard}}). If forced to switch in this way:
If a Pokémon with Mold Breaker forces a Pokémon to switch in with a move like {{m|Roar}} or {{m|Dragon Tail}}, Abilities that affect [[entry hazard]]s will be ignored if possible. If forced to switch in this way:
* Pokémon with {{a|Levitate}} will be affected by {{m|Spikes}} and {{m|Toxic Spikes}}, unless they are {{type|Flying}} or holding an [[Air Balloon]].
* Pokémon with {{a|Levitate}} will be affected by {{m|Spikes}} and {{m|Toxic Spikes}}, unless they are {{type|Flying}} or holding an [[Air Balloon]].
** {{type|Poison}} Pokémon with Levitate can remove Toxic Spikes, if they are not Flying-type and not holding an Air Balloon.
** {{type|Poison}} Pokémon with Levitate can remove Toxic Spikes, if they are not Flying-type and not holding an Air Balloon.
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Mold Breaker does not ignore the effects of {{a|Aura Break}}, {{a|Magic Guard}}, {{a|Comatose}}, {{a|Full Metal Body}}, {{a|Shadow Shield}}, and {{a|Prism Armor}}.
Mold Breaker does not ignore the effects of {{a|Aura Break}}, {{a|Magic Guard}}, {{a|Comatose}}, {{a|Shields Down}}, {{a|Full Metal Body}}, {{a|Shadow Shield}}, and {{a|Prism Armor}}.


===Outside of battle===
===Outside of battle===