Fainting: Difference between revisions

145 bytes removed ,  14 July 2017
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→‎Avoiding fainting: link is simpler
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====Avoiding fainting====
====Avoiding fainting====
There are many ways that fainting can be avoided, with the most straightforward being to simply remove a Pokémon from battle while it is still healthy. If a Pokémon uses {{m|Endure}}, attacks will leave it with 1 HP. The [[held item]]s {{DL|In-battle effect item|Focus Sash}} and {{DL|In-battle effect item|Focus Band}} can also ensure that a Pokémon does not faint. In addition, starting in [[Generation V]], if a Pokémon with {{a|Sturdy}} is hit by an attack which would cause it to faint while it has full HP, it will survive with 1 HP. From [[Generation VI]] onwards, Pokémon with an affection level of 3 or higher in [[Pokémon-Amie]] ([[Pokémon Refresh]] in [[Generation VII]]) will sometimes endure an attack or damage from confusion with 1 HP that would otherwise knock it out.
There are many ways that fainting can be avoided, with the most straightforward being to simply remove a Pokémon from battle while it is still healthy. If a Pokémon uses {{m|Endure}}, attacks will leave it with 1 HP. The [[held item]]s {{DL|In-battle effect item|Focus Sash}} and {{DL|In-battle effect item|Focus Band}} can also ensure that a Pokémon does not faint. In addition, starting in [[Generation V]], if a Pokémon with {{a|Sturdy}} is hit by an attack which would cause it to faint while it has full HP, it will survive with 1 HP. Pokémon with an [[affection]] level of 3 or higher will sometimes survive fainting with 1 HP instead.


'''The following items can prevent a Pokémon from fainting:'''
'''The following items can prevent a Pokémon from fainting:'''