Z-Move: Difference between revisions

No change in size ,  30 June 2017
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Undo revision 2661267 by Nescientist (talk)Context matters. It could just be title case
m (Undo revision 2661267 by Nescientist (talk)Context matters. It could just be title case)
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Exclusive Z-Moves can be used only by specific {{OBP|Pokémon|species}}, and require a specific move to be upgraded. They have a fixed [[damage category|category]] and [[power]]. Exclusive Z-Moves can be used by a Pokémon {{m|transform}}ed into an appropriate species regardless of its original species, if it holds the corresponding Z-Crystal; however, if the Pokémon who the move is exclusive to is transformed, it cannot use its own species' exclusive Z-Move unless it is transformed into another Pokémon of the same species.
Exclusive Z-Moves can be used only by specific {{OBP|Pokémon|species}}, and require a specific move to be upgraded. They have a fixed [[damage category|category]] and [[power]]. Exclusive Z-Moves can be used by a Pokémon {{m|transform}}ed into an appropriate species regardless of its original species, if it holds the corresponding Z-Crystal; however, if the Pokémon who the move is exclusive to is transformed, it cannot use its own species' exclusive Z-Move unless it is transformed into another Pokémon of the same species.


Damaging Z-Moves cannot be fully protected against by {{cat|protection moves}} (such as {{m|Protect}} and {{m|Spiky Shield}}), instead dealing 25% of the original damage. Status Z-Moves can be blocked by protection moves, but will apply their Z-Power Effects regardless. Like any other move, Z-Moves can be redirected by effects such as {{m|Follow Me}} and {{a|Storm Drain}}.
Damaging Z-Moves cannot be fully protected against by {{cat|protection moves}} (such as {{m|Protect}} and {{m|Spiky Shield}}), instead dealing 25% of the original damage. Status Z-Moves can be blocked by protection moves, but will apply their Z-Power effects regardless. Like any other move, Z-Moves can be redirected by effects such as {{m|Follow Me}} and {{a|Storm Drain}}.


Z-Moves may be used without regard to the effects of {{m|Taunt}}, {{m|Torment}}, {{m|Disable}}, {{m|Encore}}, {{m|Imprison}}, and {{m|Heal Block}}; however, the Pokémon never has an opportunity to select a Z-Move if it is forced to use {{m|Struggle}} (e.g. if it is affected by Taunt and only knows [[status move]]s). Even if the target of Z-{{m|Heal Pulse}} or Z-{{m|Floral Healing}} is affected by Heal Block, that Pokémon's HP is restored. Status Z-Moves can be used without regard to the effects of {{m|Gravity}}, but Gravity will still cause them to fail after applying their Z-Power Effect (e.g. Z-Magnet Rise will raise the user's evasion but then fail).
Z-Moves may be used without regard to the effects of {{m|Taunt}}, {{m|Torment}}, {{m|Disable}}, {{m|Encore}}, {{m|Imprison}}, and {{m|Heal Block}}; however, the Pokémon never has an opportunity to select a Z-Move if it is forced to use {{m|Struggle}} (e.g. if it is affected by Taunt and only knows [[status move]]s). Even if the target of Z-{{m|Heal Pulse}} or Z-{{m|Floral Healing}} is affected by Heal Block, that Pokémon's HP is restored. Status Z-Moves can be used without regard to the effects of {{m|Gravity}}, but Gravity will still cause them to fail after applying their Z-Power effect (e.g. Z-Magnet Rise will raise the user's evasion but then fail).


Even if a status Z-Move fails, it still applies its Z-Power Effect. Z-Moves are affected normally by {{m|Powder}} and [[weather]]. {{cat|Weather-changing moves}} turned into Z-Moves (except {{m|Defog}}) will disappear as usual during [[rain|heavy rain]], [[harsh sunlight|extremely harsh sunlight]], and a [[mysterious air current]], but will apply their Z-Power Effects regardless.
Even if a status Z-Move fails, it still applies its Z-Power effect. Z-Moves are affected normally by {{m|Powder}} and [[weather]]. {{cat|Weather-changing moves}} turned into Z-Moves (except {{m|Defog}}) will disappear as usual during [[rain|heavy rain]], [[harsh sunlight|extremely harsh sunlight]], and a [[mysterious air current]], but will apply their Z-Power effects regardless.


The types of damaging Z-Moves are unaffected by {{cat|Abilities that can modify move types|type-modifying Abilities}} (although status Z-Moves' types are). However, their types are affected by {{m|Ion Deluge}} (if the Z-Move would be Normal-type) and {{m|Electrify}}.
The types of damaging Z-Moves are unaffected by {{cat|Abilities that can modify move types|type-modifying Abilities}} (although status Z-Moves' types are). However, their types are affected by {{m|Ion Deluge}} (if the Z-Move would be Normal-type) and {{m|Electrify}}.
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==Z-Power Effects of status moves==
==Z-Power effects of status moves==
{{MoveResearch|How much does it boost critical hit ratio}}
{{MoveResearch|How much does it boost critical hit ratio}}
When a status move is upgraded into a Z-Move, it may also gain a Z-Power Effect in addition to its regular effect. Additionally, when used as a Z-Move, all {{cat|moves that call other moves}} convert the called move into its corresponding Z-Move, although [[status move]]s called this way do not get their Z-Power Effect. Moves stolen by Z-{{m|Snatch}}, reflected by Z-{{m|Magic Coat}}, or instructed by Z-{{m|Instruct}} are not turned into Z-Moves.
When a status move is upgraded into a Z-Move, it may also gain a Z-Power effect in addition to its regular effect. Additionally, when used as a Z-Move, all {{cat|moves that call other moves}} convert the called move into its corresponding Z-Move, although [[status move]]s called this way do not get their Z-Power effect. Moves stolen by Z-{{m|Snatch}}, reflected by Z-{{m|Magic Coat}}, or instructed by Z-{{m|Instruct}} are not turned into Z-Moves.


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