Mind Reader (move): Difference between revisions

→‎Effect: http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=170.html, and still the case per Instruct tests
(→‎Effect: http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=170.html, and still the case per Instruct tests)
Line 37: Line 37:


==Effect==
==Effect==
===Generations II and III===
===Generations II===
The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Mind Reader wears off. This can be {{m|Baton Pass}}ed.
The next move made by the user of this move against the target will not miss, even if the target uses a {{cat|Moves with a semi-invulnerable turn|move with a semi-invulnerable turn}} like {{m|Fly}}. If the target switches out, the effect of Mind Reader wears off. This can be {{m|Baton Pass}}ed.


Line 43: Line 43:


Mind Reader's accuracy is 100%.
Mind Reader's accuracy is 100%.
===Generation III===
Mind Reader's effect now lasts until the end of the next turn rather than until the user makes its next move.


Mind Reader can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing certain moves ({{m|DynamicPunch}}, {{m|Hi Jump Kick}}, {{m|Sheer Cold}}, {{m|Submission}} and {{m|Superpower}}) to have their base appeal doubled.
Mind Reader can also be used as part of a [[Contest combination|Pokémon Contest combination]], causing certain moves ({{m|DynamicPunch}}, {{m|Hi Jump Kick}}, {{m|Sheer Cold}}, {{m|Submission}} and {{m|Superpower}}) to have their base appeal doubled.
===Generation IV onwards===
===Generation IV onwards===
The move Mind Reader now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.
The move Mind Reader now bypasses {{stat|accuracy}} checks to always hit, unless the opponent is in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move such as {{m|Dig}} or {{m|Fly}}.