Talk:Twineedle (move): Difference between revisions

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; King's Rock interaction : As can be seen at where I already linked above, the Gen II King's Rock effect is applied outside of the multiple hit loop, once. (This applies to all multi-strike moves. I wouldn't technically ''know'' if it changed later, but honestly, I had always thought a potential ~70% flinch chance due to Serene Grace and ''an item'' was highly unlikely.)
; King's Rock interaction : As can be seen at where I already linked above, the Gen II King's Rock effect is applied outside of the multiple hit loop, once. (This applies to all multi-strike moves. I wouldn't technically ''know'' if it changed later, but honestly, I had always thought a potential ~70% flinch chance due to Serene Grace and ''an item'' was highly unlikely.)
I'm trying to see if I can test some things in-game somehow. In the meantime, if anyone has any additional information, there's plenty space below! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:38, 5 May 2017 (UTC)
I'm trying to see if I can test some things in-game somehow. In the meantime, if anyone has any additional information, there's plenty space below! [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 16:38, 5 May 2017 (UTC)
::Just tested in Gen IV and Gen V, where I confirmed that the target was indeed sometimes poisoned after the first hit, and they could be poisoned if the first hit broke a substitute (respectively). The numbers also point to a 20% chance per strike. I'll change that. That should resolve the above section.
::(Note: I'm not gonna change King's Rock in that same edit; I'm planning to do that for all multi-strikes moves when I have some time, and maybe have tested some more. Unless, of course, someone else is faster.) [[User:Nescientist|Nescientist]] ([[User talk:Nescientist|talk]]) 18:00, 7 May 2017 (UTC)