Pay Day (move): Difference between revisions

→‎Effect: http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=6.html and talk (no more Meowth farming in the core series...)
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(→‎Effect: http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=6.html and talk (no more Meowth farming in the core series...))
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==Effect==
==Effect==
===Generations I and II===
===Generations I and II===
Pay Day does damage and scatters [[Pokémon Dollar|coins]] on the ground with a value equal to twice the user's level for each time it is used. These coins are picked up afterwards if the player wins the battle (no money is obtained if they [[escape|flee]]).
Pay Day does damage and scatters [[Pokémon Dollar|coins]] on the ground with a value equal to twice the user's level for each time it is used. Regardless of who used Pay Day, these coins are picked up afterwards if the player wins the battle (no money is obtained if they [[escape|flee]]).


The {{DL|In-battle effect item|Amulet Coin}} doubles the number of coins picked up when held by a Pokémon in battle.
The {{DL|In-battle effect item|Amulet Coin}} doubles the number of coins picked up when held by a Pokémon in battle.
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===Generations III-V===
===Generations III-V===
{{MoveResearch|Does the Amulet Coin error occur in Pokémon Colosseum and XD?}}
{{MoveResearch|Does the Amulet Coin error occur in Pokémon Colosseum and XD?}}
Pay Day now scatters coins equal to five times the user's level each time.
Pay Day now scatters coins equal to five times the user's level each time. The player can now only pick up coins that were scattered by their Pokémon.


Due to {{DL|List of glitches in Generation III|Pay Day glitch|a minor glitch}} in {{game|Ruby and Sapphire|s}}, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer Card}}, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in {{game|FireRed and LeafGreen|s}} and all subsequent games.
Due to {{DL|List of glitches in Generation III|Pay Day glitch|a minor glitch}} in {{game|Ruby and Sapphire|s}}, the wrong amount of money will be displayed if the Amulet Coin is held, leaving the impression that it does not affect Pay Day. Yet, upon checking the {{ga|Trainer Card}}, the player will discover that the money earned from Pay Day has been doubled and added to their total savings. This error was fixed in {{game|FireRed and LeafGreen|s}} and all subsequent games.
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{{DL|Incense|Luck Incense}} doubles the amount of money picked up (but does not stack with the Amulet Coin).
{{DL|Incense|Luck Incense}} doubles the amount of money picked up (but does not stack with the Amulet Coin).


===Generation VI===
===Generation VI onwards===
If the user levels up as a result of the battle, the amount of money is now calculated based on the new level, not the level at which the move was used.
If the user levels up as during battle, the amount of money is now calculated based on the new level, not the level at which the move was used.


[[O-Power|Prize Money Power]] and {{m|Happy Hour}} increase the amount of money picked up, and can both be stacked with each other and either the {{DL|In-battle effect item|Amulet Coin}} or {{DL|Incense|Luck Incense}}.
[[O-Power|Prize Money Power]] and {{m|Happy Hour}} increase the amount of money picked up, and can both be stacked with each other and either the {{DL|In-battle effect item|Amulet Coin}} or {{DL|Incense|Luck Incense}}.