High Jump Kick (move): Difference between revisions

→‎Effect: https://github.com/pret/pokecrystal/blob/f0209d6ed6a0cd0e759dff49bdfe4d8171229c29/battle/effect_commands.asm#L2455 and http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=136.html (tested the immunity thing)
(→‎Effect: https://github.com/pret/pokecrystal/blob/f0209d6ed6a0cd0e759dff49bdfe4d8171229c29/battle/effect_commands.asm#L2455 and http://upcarchive.playker.info/0/upokecenter/dex/index.html%3Flang=en&move=136.html (tested the immunity thing))
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==Effect==
==Effect==
===Generation I===
===Generation I===
Hi Jump Kick does damage with a base power of 85. If it misses, the user will take crash damage of 1 HP. If used against a {{type|Ghost}}, it will always count as a miss.
Hi Jump Kick does damage with a power of 85. If it misses, the user will take [[crash damage]] of 1 HP. If used against a {{type|Ghost}}, it will always count as a miss.


In this generation only, if the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round.
In this generation only, if the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round.


In Stadium, the crash damage is corrected to 1/8 of the potential damage.
In Stadium, the crash damage is corrected to 1/8 of the damage it would have dealt.


===Generations II and III===
===Generation II===
The crash damage is increased from 1 HP to half of the damage it would've dealt if it had hit. The user will receive crash damage if Hi Jump Kick is prevented by {{m|Protect}} or {{m|Detect}}. The user does not receive crash damage due to type immunity, it only displays the type immunity message.
The crash damage is now 1/8 of the damage it would have dealt. The user will take crash damage if Hi Jump Kick is protected against by a move such as {{m|Protect}}, but not due to type immunity (only the type immunity message is displayed).


In Stadium 2, the crash damage is adjusted to 1/8 of the potential damage.
===Generation III===
The crash damage is now 1/2 of the damage it would have dealt.


Hi Jump Kick can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra six appeal points if move {{m|Mind Reader}} was used in the prior turn.
Hi Jump Kick can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra six appeal points if move {{m|Mind Reader}} was used in the prior turn.
===Generation IV===
===Generation IV===
Hi Jump Kick's base power is [[List of modified moves|increased]] from from 85 to 100. It cannot be used if {{m|Gravity}} is in effect. It now crashes due to type immunity.
Hi Jump Kick's base power is [[List of modified moves|increased]] from from 85 to 100. It cannot be used if {{m|Gravity}} is in effect.


===Generation V onwards===
The user can now crash due to type immunity, and will take crash damage equal to half of the target's max HP in that case.
High Jump Kick's base power is increased from 100 to 130, and its PP is reduced from 20 to 10. The crash damage is now equal to half of the user's max HP, rounded down.


If High Jump Kick is blocked by {{m|Mat Block}}, the user will receive the standard crash damage.
===Generation V onward===
High Jump Kick's base power is [[List of modified moves|increased]] from 100 to 130, and its PP is reduced from 20 to 10. The crash damage is now (always) equal to half of the user's max HP, rounded down.


==Description==
==Description==