Hold Hands (move): Difference between revisions

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It will fail if used in a Single Battle or [[Horde Encounter]] (even if used by one of the five opposing Pokémon). It will hit the target even if it has used {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will fail if the target is protected by {{m|Crafty Shield}} or in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move like {{m|Fly}} or {{m|Dig}}.
It will fail if used in a Single Battle or [[Horde Encounter]] (even if used by one of the five opposing Pokémon). It will hit the target even if it has used {{m|Protect}}, {{m|Detect}}, or {{m|Spiky Shield}}, but will fail if the target is protected by {{m|Crafty Shield}} or in the {{cat|Moves with a semi-invulnerable turn|semi-invulnerable turn}} of a move like {{m|Fly}} or {{m|Dig}}.


If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Hold Hands, all of the user's [[statistic|stats]] raise one stage.
If powered up by a {{DL|Z-Crystal|Normalium Z}} into Z-Hold Hands, user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each.  


Hold Hands can be used as a part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Circle Throw}}, {{m|Seismic Toss}}, {{m|Sky Drop}}, {{m|Smack Down}}, {{m|Storm Throw}} and {{m|Vital Throw}}) to give an extra three appeal points if any of them is used in the next turn.
Hold Hands can be used as a part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Circle Throw}}, {{m|Seismic Toss}}, {{m|Sky Drop}}, {{m|Smack Down}}, {{m|Storm Throw}} and {{m|Vital Throw}}) to give an extra three appeal points if any of them is used in the next turn.