12,231
edits
No edit summary |
Nescientist (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
'''Phenomena''' are a mechanic in the [[Generation V]] [[core series]] {{pkmn|games}}. | '''Phenomena''' are a mechanic in the [[Generation V]] [[core series]] {{pkmn|games}}. Phenomena are a means of encountering [[wild Pokémon]], and in some cases [[item]]s. There are four types of phenomena: rustling grass, dust clouds, flying Pokémon's shadows, and rippling water. Some {{OBP|Pokémon|species}} can only be obtained via this method. Phenomena will only appear after the {{player}} has the first [[Badge]]. | ||
A phenomenon can be randomly triggered whenever the player takes a step in an area. Only one may be active at a time. An active phenomenon will generally continue to exist if the player moves away from it so long as they stay in the same overall location or room. A phenomenon will vanish after it is encountered or if the player picks up a visible item, interacts with an [[Non-player character|NPC]], or exits the area or room entirely; it will also vanish if an NPC steps on it. An active phenomenon is not saved when the game is saved. | A phenomenon can be randomly triggered whenever the player takes a step in an area. Only one may be active at a time. An active phenomenon will generally continue to exist if the player moves away from it so long as they stay in the same overall location or room. A phenomenon will vanish after it is encountered or if the player picks up a visible item, interacts with an [[Non-player character|NPC]], or exits the area or room entirely; it will also vanish if an NPC steps on it. An active phenomenon is not saved when the game is saved. | ||
Line 861: | Line 861: | ||
|} | |} | ||
|} | |} | ||
==Related articles== | |||
* [[Ambush encounter]] | |||
==In other languages== | ==In other languages== |