Clamp (move): Difference between revisions

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The target is now able to attack during Clamp's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. "<Pokémon> was CLAMPED by <User>!" will appear. It also traps the target, preventing switching and [[escape]]. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.
The target is now able to attack during Clamp's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. "<Pokémon> was CLAMPED by <User>!" will appear. It also traps the target, preventing switching and [[escape]]. If a trapped Pokémon uses {{m|Rapid Spin}}, it will be freed.


===Generation III===
===Generations III and IV===
The effects of Clamp are the same as in Generation II, but if a [[wild Pokémon]] uses Clamp on the player's Pokémon, the player may escape if the affected Pokémon has {{a|Run Away}} or is holding a {{DL|In-battle effect item|Smoke Ball}}. However, these do not allow the player to switch the Pokémon out. The text also changes to "<User> CLAMPED <Pokémon>!"
The effects of Clamp are the same as in Generation II, but if a [[wild Pokémon]] uses Clamp on the player's Pokémon, the player may escape if the affected Pokémon has {{a|Run Away}} or is holding a {{DL|In-battle effect item|Smoke Ball}}. However, these do not allow the player to switch the Pokémon out. The text also changes to "<User> CLAMPED <Pokémon>!"


===Generation IV===
If the user of Clamp is holding a {{DL|In-battle effect item|Grip Claw}}, the duration will always be five turns. Also, if an affected Pokémon is holding a {{DL|In-battle effect item|Shed Shell}}, it can switch out.
If the user of Clamp is holding a {{DL|In-battle effect item|Grip Claw}}, the duration will always be five turns. Also, if an affected Pokémon is holding a {{DL|In-battle effect item|Shed Shell}}, it can switch out.


Clamp can also be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining extra three appeal points if the move {{m|Rain Dance}} was used in the prior turn.
===Generation V===
===Generation V===
Clamp's accuracy is increased to 85, its PP is increased to 15, and it lasts four to five turns. If a {{DL|In-battle effect item|Binding Band}} is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8.
Clamp's accuracy is increased to 85, its PP is increased to 15, and it lasts four to five turns. If a {{DL|In-battle effect item|Binding Band}} is held by the user, the damage done at the end of each turn will increase from 1/16 of the target's maximum HP to 1/8.