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{{Dex/Entry1|t=FFF|v=Omega Ruby|entry=Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.}} | {{Dex/Entry1|t=FFF|v=Omega Ruby|entry=Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.}} | ||
{{Dex/Entry1|t=FFF|v=Alpha Sapphire|entry=Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.}} | {{Dex/Entry1|t=FFF|v=Alpha Sapphire|entry=Chinchou's two antennas are filled with cells that generate strong electricity. This Pokémon's cells create so much electrical power, it even makes itself tingle slightly.}} | ||
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{{Dex/Gen|gen=VII}} | |||
{{Dex/Entry1|v=Sun|entry=Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.}} | |||
{{Dex/Entry1|v=Moon|entry=It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.}} | |||
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===={{Trading Card Game}}-only moves==== | ===={{Trading Card Game}}-only moves==== | ||
{| class="roundy" style="margin:auto; background: #{{tcg lightning color light}}; border: 3px solid #{{tcg water color}}" | {| class="roundy" style="margin:auto; background:#{{tcg lightning color light}}; border:3px solid #{{tcg water color}}" | ||
! Move | ! Move | ||
! Card | ! Card |
edits