Rollout (move): Difference between revisions

format / +Cat
(→‎Trivia: There's no correlation other than their names; their effects are entirely different.)
(format / +Cat)
Line 1: Line 1:
{{MoveInfobox|
{{MoveInfobox
n=205 |
|n=205
name=Rollout |
|name=Rollout
jname=ころがる |
|jname=ころがる
jtrans=Roll |
|jtrans=Roll
jtranslit=Korogaru |
|jtranslit=Korogaru
gameimage=Rollout.png |
|gameimage=Rollout.png
gameimage2=Rollout 2.png |
|gameimage2=Rollout 2.png
gameimagewidth=300 |
|gameimagewidth=300
type=Rock |
|type=Rock
damagecategory=Physical |
|damagecategory=Physical
basepp=20 |
|basepp=20
maxpp=32 |
|maxpp=32
power=30 |
|power=30
accuracy=90 |
|accuracy=90
bdesc=The foe is hit with a Physical attack over five turns. Each turn the attack is stronger, but the power resets if the attack misses or is interrupted. |
|bdesc=The foe is hit with a Physical attack over five turns. Each turn the attack is stronger, but the power resets if the attack misses or is interrupted.
gen=II |
|gen=II
category=Tough |
|category=Tough
appeal=3 |
|appeal=3
jam=0 |
|jam=0
cdesc=Temporarily stops the crowd from growing excited. |
|cdesc=Temporarily stops the crowd from growing excited.
appealsc=2 |
|appealsc=2
scdesc=Allows performance of the same move twice in a row. |
|scdesc=Allows performance of the same move twice in a row.
category6=Cute |
|category6=Cute
appeal6=3 |
|appeal6=3
jam6=0 |
|jam6=0
cdesc6=An appealing move that can be used repeatedly without boring the audience. |
|cdesc6=An appealing move that can be used repeatedly without boring the audience.
pokefordex=rollout |
|pokefordex=rollout
tm2=yes |
|tm2=yes
tm#2=04 |
|tm#2=04
mte=yes |
|mte=yes
mths=yes|
|mths=yes
touches=yes |
|touches=yes
protect=yes |
|protect=yes
magiccoat=no |
|magiccoat=no
snatch=no |
|snatch=no
brightpowder=yes |
|brightpowder=yes
kingsrock=yes |
|kingsrock=yes
flag7=no |
|flag7=no
flag8=no |
|flag8=no
sound=no |
|sound=no
mtpt=yes|
|mtpt=yes
na=no|
|na=no
target=anyadjacent |
|target=anyadjacent
footnotes= }}
|footnotes=
}}
'''Rollout''' (Japanese: '''ころがる''' ''Roll'') is a damage-dealing {{type|Rock}} [[move]] introduced in [[Generation II]]. It was [[TM04]] in Generation II.
'''Rollout''' (Japanese: '''ころがる''' ''Roll'') is a damage-dealing {{type|Rock}} [[move]] introduced in [[Generation II]]. It was [[TM04]] in Generation II.


Line 361: Line 362:
====[[Generation III]]====
====[[Generation III]]====
{{Learnlistspecial|Rock}}
{{Learnlistspecial|Rock}}
{{Moveentryspecial|300|Skitty|1|Normal|Normal|[[List of Japanese event Pokémon distributions in Generation III#Skitty|PokéPark Eggs]]{{sup/3|FRLG}}|}}
{{Moveentryspecial|300|Skitty|1|Normal|Normal|[[List of Japanese event Pokémon distributions in Generation III#Skitty|PokéPark Eggs]]{{sup/3|FRLG}}}}
{{Learnlist/footer}}
{{Learnlist/footer}}


Line 474: Line 475:


==In other generations==
==In other generations==
{{Movegen|
{{Movegen
type=rock|
|type=rock
genII=Rollout II|
|genII=Rollout II
genIII=Rollout III|
|genIII=Rollout III
genIV=Rollout IV|
|genIV=Rollout IV
genV=Rollout V|
|genV=Rollout V
}}
}}


{{Movegen|
{{Movegen
type=Rock|
|type=Rock
PMDRB=Rollout PMD RB|
|PMDRB=Rollout PMD RB
}}
}}


{{Movegen|
{{Movegen
type=Rock|
|type=Rock
Stad2=Rollout Stad2|
|Stad2=Rollout Stad2
Colo=Rollout Colo|
|Colo=Rollout Colo
XD=Rollout XD|
|XD=Rollout XD
}}
}}


Line 534: Line 535:


[[Category:Evolution-inducing moves]]
[[Category:Evolution-inducing moves]]
[[Category:Moves that power up]]


[[de:Walzer]]
[[de:Walzer]]