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[[File:Smoke Ball escape III.png|240px|thumb|Escaping via {{DL|In-battle effect item|Smoke Ball}} in Generation III.]] | [[File:Smoke Ball escape III.png|240px|thumb|Escaping via {{DL|In-battle effect item|Smoke Ball}} in Generation III.]] | ||
In the [[core series]] Pokémon games, it is possible to '''escape''' from a {{pkmn|battle}} with a [[wild Pokémon]] by selecting | In the [[core series]] Pokémon games, it is possible to '''escape''' (Japanese: '''{{tt|逃|に}}げる''' ''escape'') from a {{pkmn|battle}} with a [[wild Pokémon]] by selecting '''Run''' (Japanese: '''にげる''' ''Run'') on the main battle screen. Escape is not guaranteed however; whether the player is successful at running away from the battle is determined by a calculation involving the speed of the combatants. When the escape is successful, the battle ends immediately. When it is not successful, the wild Pokémon will attack the player's Pokémon. | ||
It is not possible to escape from in-game {{pkmn|Trainer}} battles. However, in player battles in the Cable or Wireless Clubs, attempting to escape will cause the battle to end immediately. If only one player attempts to escape, the battle counts as a loss against them, but if both players attempt to escape in the same turn, the battle ends in a draw. | It is not possible to escape from in-game {{pkmn|Trainer}} battles. However, in player battles in the Cable or Wireless Clubs, attempting to escape will cause the battle to end immediately. If only one player attempts to escape, the battle counts as a loss against them, but if both players attempt to escape in the same turn, the battle ends in a draw. | ||
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* {{p|Suicune}} (except in {{v2|Crystal}}) | * {{p|Suicune}} (except in {{v2|Crystal}}) | ||
== | ==In other languages== | ||
{{Langtable|color={{x color light}}|bordercolor={{x color dark}} | |||
|fr=Fuite | |||
|de=Flucht | |||
|it=Fuga | |||
|ko=도망간다 ''Domangganda'' | |||
|es=Huir | |||
}} | |||
{{-}} | |||
{{Project Games notice|game mechanic}} | {{Project Games notice|game mechanic}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |