Students (Super Mystery Dungeon): Difference between revisions

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==History==
==History==
{{incomplete|needs=other significant events}}
{{spoilers}}
{{spoilers}}
After multiple staff members of the school had fainted or gone missing, Pancham told the others to meet up at the school to find the rumored ghosts. That night, everyone showed up. Pancham summoned the "ghosts" and {{p|Giratina|a huge shadow}} appeared. Everyone fainted except for Espurr, who pretended to be unconscious. Pancham and Shelmet were kidnapped and Espurr followed. Later, she came back when everyone woke up and told them that Pancham and Shelmet were in the Ancient Barrow. The player, their partner, Deerling, Goomy, and Espurr went into the Ancient Barrow. At its end, the "Dark Land Emissary" appeared.
The player first meet Deerling and Shelmet at the Serene Village plaza arguing about a dare that Pancham and Shelment had made. The player finds out that they had dared Goomy into writing its name on a piece of paper the pair had left behind at [[Foreboding Forest]] when running away after becoming scared. The player then decides to head in to save Goomy.
 
The students become formally introduced to the player at school the next morning. Over the next several days, the students and the player continue to attend school until the Summer holidays approach.
 
During the Summer break, the player and the students find out that multiple staff members of the school had fainted or gone missing during night at the school. Pancham dares the others to meet up at the school to find these rumored ghosts. That night, everyone shows up and the "ghosts" appear. At the sight of {{p|Giratina|a huge shadow}}, everyone faints except for Espurr, who pretends to be unconscious. Pancham and Shelmet are kidnapped and Espurr follows. Later, Espurr returns and tells the others who have now awaken that Pancham and Shelmet had been taken to the Ancient Barrow. They all head there, where at its end they meet the "Dark Land Emissary".
 
The next day after defeating the "Dark Land Emissary", the students meet the player without the player's partner (who is being lectured by his [[Carracosta (Pokémon)|father]]). In place of the player's partner, the player chooses one of the five students for the day's missions. After completion of the mission, the player becomes [[Connection Orb|connected]] to all five.
 
Soon after these events, the player and their partner decide to leave Serene Village for [[Lively Town]]. The students meet the pair to say farewell, as well as handing over farewell letters written to them by the other villagers.
{{endspoilers}}


==Personalities and characteristics==
==Personalities and characteristics==
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