Item underflow: Difference between revisions

→‎Dry item underflow: not relevant; Celadon City is accessible before Ditto
(→‎Method: Added the method for dry underflow.)
(→‎Dry item underflow: not relevant; Celadon City is accessible before Ditto)
Line 16: Line 16:


===Dry item underflow===
===Dry item underflow===
The "dry" variant of the item underflow glitch does not require a Saffron City guard to remove a drink from the player's Bag (hence the name) nor the Pokémon Lab scientist to remove a Fossil; thus it can be performed as soon as the player has access to the necessary 255-stack variant of the item duplication glitch (in theory, as soon as they can perform the Extended [[Mew glitch]] or [[Ditto glitch]] to encounter [[MissingNo.]]), before reaching Celadon City.
The "dry" variant of the item underflow glitch does not require a Saffron City guard to remove a drink from the player's Bag (hence the name) nor the Pokémon Lab scientist to remove a Fossil; thus it can be performed as soon as the player has access to the necessary 255-stack variant of the item duplication glitch (in theory, as soon as they can perform the Extended [[Mew glitch]] to encounter [[MissingNo.]]), before reaching Celadon City.


This method relies on a little-known feature in that using the Select button to swap two stacks of the same item in fact merges the stacks together (thus subtracting 1 from the number of item stacks in the player's inventory). This effect can occur in normal gameplay; for example, if the player buys 99 [[Potion]]s and then obtains another one, they will have two separate stacks of 99 and 1 Potion(s) respectively. If the player then uses 10 Potions from the stack of 99 (to obtain stacks of 89 and 1), then swaps the two stacks of Potions with the Select button, they will be merged into one stack of 90 Potions.
This method relies on a little-known feature in that using the Select button to swap two stacks of the same item in fact merges the stacks together (thus subtracting 1 from the number of item stacks in the player's inventory). This effect can occur in normal gameplay; for example, if the player buys 99 [[Potion]]s and then obtains another one, they will have two separate stacks of 99 and 1 Potion(s) respectively. If the player then uses 10 Potions from the stack of 99 (to obtain stacks of 89 and 1), then swaps the two stacks of Potions with the Select button, they will be merged into one stack of 90 Potions.
2,613

edits