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Tiddlywinks (talk | contribs) m (→Generations II to IV: not needed) |
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No matter what type of [[Poké Ball]] the user was captured in, the animation will always display a normal Poké Ball. | No matter what type of [[Poké Ball]] the user was captured in, the animation will always display a normal Poké Ball. | ||
Baton Pass will not change the effect of {{m|Pursuit}}. Baton Pass will also not pass on secondary effects of moves, for example, the effect of {{m|Minimize}} causing {{m|Stomp}} to hit at double power will not be passed, nor will the effect of {{m|Defense Curl}} causing {{m|Rollout}} and {{m|Ice Ball}} to hit at double power be passed. Other status changes that result in a type change to the user of | Baton Pass will not change the effect of {{m|Pursuit}}. Baton Pass will also not pass on secondary effects of moves, for example, the effect of {{m|Minimize}} causing {{m|Stomp}} to hit at double power will not be passed, nor will the effect of {{m|Defense Curl}} causing {{m|Rollout}} and {{m|Ice Ball}} to hit at double power be passed. Other status changes that result in a type change to the user of Baton Pass, such as {{m|Soak}} or {{m|Conversion}} will also not be passed to the target. | ||
===Generation V=== | ===Generation V=== |