Tweaking: Difference between revisions

292 bytes removed ,  20 March 2016
→‎Exploitation: It is true there is a tweak to complete Azalea Gym before Slowpoke Well (which is the video jlun linked after this message). However, you still need to complete Slowpoke Well to trigger Rival 2 fight and Farfetch event inside Ilex Fores
(→‎Exploitation: It is true there is a tweak to complete Azalea Gym before Slowpoke Well (which is the video jlun linked after this message). However, you still need to complete Slowpoke Well to trigger Rival 2 fight and Farfetch event inside Ilex Fores)
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==Exploitation==
==Exploitation==
Depending on the layout of a section, it is possible to tweak in such a way so as to load a walkable area (either black or visible) onto a section that does not normally contain walkable surfaces. This allows for a number of shortcuts, such as skipping [[Tohjo Falls]] and therefore {{HM|07|Waterfall}} in {{game|HeartGold and SoulSilver|s}} by loading a black area onto the section where the [[ledge]] on [[Route 27]] would normally be. In sections containing buildings that are blocked off by NPCs, it is possible to enter them by tweaking a Z-axis change, allowing the player to walk under or over the tile the NPC would normally occupy. An example of a shortcut using this method is bypassing the [[Team Rocket]] Grunt that blocks the [[Azalea Gym]], therefore allowing the player to obtain {{HM|01|Cut}} and proceed through [[Ilex Forest]] without having to enter [[Slowpoke Well]] or defeat Rocket Executive [[Proton]] inside.
Depending on the layout of a section, it is possible to tweak in such a way so as to load a walkable area (either black or visible) onto a section that does not normally contain walkable surfaces. This allows for a number of shortcuts, such as skipping [[Tohjo Falls]] and therefore {{HM|07|Waterfall}} in {{game|HeartGold and SoulSilver|s}} by loading a black area onto the section where the [[ledge]] on [[Route 27]] would normally be. In sections containing buildings that are blocked off by NPCs, it is possible to enter them by tweaking a Z-axis change, allowing the player to walk under or over the tile the NPC would normally occupy.


These types of shortcuts are possible in all [[Generation IV]] games.
These types of shortcuts are possible in all [[Generation IV]] games.
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