Experience: Difference between revisions

m
→‎Experience gain in battle: This is referring back "Any Pokemon" (it's meant to allow for switched-out Pokemon), so "victor" isn't actually quite appropriate there.
m (Forgot this. (Erractic experience group and Medium Slow's earlier levels say otherwise.))
m (→‎Experience gain in battle: This is referring back "Any Pokemon" (it's meant to allow for switched-out Pokemon), so "victor" isn't actually quite appropriate there.)
Line 1,517: Line 1,517:
The amount of experience that a Pokémon gives when it is defeated depends on its level and its species. The higher the level of the defeated Pokémon, the more experience points it yields. However, numerous factors can influence how much experience any individual Pokémon actually gains.
The amount of experience that a Pokémon gives when it is defeated depends on its level and its species. The higher the level of the defeated Pokémon, the more experience points it yields. However, numerous factors can influence how much experience any individual Pokémon actually gains.


Any Pokémon that is sent into battle against an opponent will receive experience points when that opponent is defeated, provided the victor is not fainted. Prior to [[Generation VI]], if only one Pokémon participates in battle, it will gain "full" experience points, but if more than one Pokémon participate in battle, each Pokémon will be allotted an even portion of the full experience. In Generation VI, however, this was changed so that all Pokémon that participate in battle receive "full" experience.
Any Pokémon that is sent into battle against an opponent will receive experience points when that opponent is defeated, provided the Pokémon is not fainted. Prior to [[Generation VI]], if only one Pokémon participates in battle, it will gain "full" experience points, but if more than one Pokémon participate in battle, each Pokémon will be allotted an even portion of the full experience. In Generation VI, however, this was changed so that all Pokémon that participate in battle receive "full" experience.


The {{DL|Experience-affecting item|Exp. Share|Exp. All}} and {{DL|Experience-affecting item|Exp. Share}} are ways for a Pokémon that does not directly participate in a battle to still gain experience from it. Prior to Generation VI, it also affects how much experience the direct participants are allotted.
The {{DL|Experience-affecting item|Exp. Share|Exp. All}} and {{DL|Experience-affecting item|Exp. Share}} are ways for a Pokémon that does not directly participate in a battle to still gain experience from it. Prior to Generation VI, it also affects how much experience the direct participants are allotted.