Pokémon Red and Blue Versions: Difference between revisions

Wait, that's in the connectivity section. Making a separate VC differences section.
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(Wait, that's in the connectivity section. Making a separate VC differences section.)
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On November 12, 2015, a [[Nintendo Direct]] announced that the Red and Blue games will be released in North America, Europe, Australia, and New Zealand on February 27, 2016, the [[Pokémon 20th Anniversary]], for the [[Nintendo 3DS]] [[Virtual Console]].
On November 12, 2015, a [[Nintendo Direct]] announced that the Red and Blue games will be released in North America, Europe, Australia, and New Zealand on February 27, 2016, the [[Pokémon 20th Anniversary]], for the [[Nintendo 3DS]] [[Virtual Console]].


Unlike later [[generation]]s, Red and Blue were not the same as their corresponding Japanese releases. Japan had gotten their first pair of Pokémon games as {{game|Red and Green|s}}, which in all aspects were the same as Red and Blue with the exception of {{OBP|Pokémon|species}} sprite designs and more numerous bugs. When preparing the games for their English release, it was decided that Red & Green would be merged with Japan's already-released third version, {{game|Blue| (Japanese)}}, for its improved graphics, sound, and [[Dokokashira door glitch|lack of easily-accessed gamebreaking glitches]].
Unlike later [[generation]]s, Red and Blue were not the same as their corresponding Japanese releases. Japan had gotten their first pair of Pokémon games as {{game|Red and Green|s}}, which in all aspects were the same as Red and Blue with the exception of {{OBP|Pokémon|species}} sprite designs and more numerous bugs. When preparing the games for their English release, it was decided that Red and Green would be merged with Japan's already-released third version, {{game|Blue| (Japanese)}}, for its improved graphics, sound, and [[Dokokashira door glitch|lack of easily-accessed gamebreaking glitches]].


Despite being released towards the end of [[Game Boy]]'s lifespan, they quickly became the best-selling non-bundled games released for the Game Boy as well as being the best-selling {{wp|role-playing game}}s of all time.
Despite being released towards the end of [[Game Boy]]'s lifespan, they quickly became the best-selling non-bundled games released for the Game Boy as well as being the best-selling {{wp|role-playing game}}s of all time.
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===Virtual Console===
===Virtual Console===
The [[Nintendo 3DS]] [[Virtual Console]] releases use 3DS wireless communication as a substitute for the Game Link Cable. They also will allow Pokémon to be moved to {{g|Bank}} in the future, where they can then be sent to {{g|Sun and Moon}}.
The [[Nintendo 3DS]] [[Virtual Console]] releases use 3DS wireless communication as a substitute for the Game Link Cable. They also will allow Pokémon to be moved to {{g|Bank}} in the future, where they can then be sent to {{g|Sun and Moon}}.
The animations for some moves were changed to reduce to amount of flashing in order to prevent having negative health effects on people with photosensitive epilepsy.


Japanese and non-Japanese Generation I core series games do not recognize each other when when attempting to link them via 3DS wireless communication.
Japanese and non-Japanese Generation I core series games do not recognize each other when when attempting to link them via 3DS wireless communication.
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==Differences in the Virtual Console release==
{{incomplete|needs=Complete list of moves with revised animations}}
The Nintendo 3DS Virtual Console release can [[#Connectivity|communicate]] with other Virtual Console versions via Nintendo 3DS wireless communication, simulating the [[Game Link Cable]]. In the games, this is accessed from a menu on the touch screen.
In the future, the games will be able to send Pokémon to [[Pokémon Bank]], from where they can be sent to {{g|Sun and Moon}}.
The animations for some moves were changed to reduce to amount of flashing in order to prevent having negative health effects on people with photosensitive epilepsy.


==Development==
==Development==