Template talk:TypeEffectiveness: Difference between revisions

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In the section for Wonderguard, shouldn't it be added that when Shedinja looses the Abilty, not only are Fighting and Normal the only types that still don't hit, but it also has ½× against Grass, Poison, Bug & Ground? - [[User:Mr. Flix|Mr. Flix]] | [[User_talk:Mr. Flix|Talk to me^^]] 12:13, 13 December 2014 (UTC)
In the section for Wonderguard, shouldn't it be added that when Shedinja looses the Abilty, not only are Fighting and Normal the only types that still don't hit, but it also has ½× against Grass, Poison, Bug & Ground? - [[User:Mr. Flix|Mr. Flix]] | [[User_talk:Mr. Flix|Talk to me^^]] 12:13, 13 December 2014 (UTC)
:I thought about this, and I'm going to say this is not necessary.  Shedinja is the only Pokémon who normally gets Wonder Guard.  While virtually all 721 Pokémon are capable of having it (for instance, a Pokémon activates Trace to get it, then uses Entrainment on any Pokémon), that is something better covered at the Wonder Guard page itself, not in a brief type effectiveness table note; we're not putting this note under all 721 Pokémon with notes of which types are immunities for each species, only under Shedinja where it really doesn't change anything.  If another natural Wonder Guard species appears one day, it might be worth noting then.  [[User:CycloneGU|CycloneGU]] ([[User talk:CycloneGU|talk]]) 22:18, 30 January 2016 (UTC)
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