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{{Incomplete|needs=needs name and date of discovery (look through TASvideos or GCL), comprehensive explanation of how the item bag is laid out in memory and thus how the glitch works, examples of additional exploits (e.g. those used in the current catch 'em all speedrun category); also perhaps more reference links}} | {{Incomplete|needs=needs name and date of discovery (look through TASvideos or GCL), comprehensive explanation of how the item bag is laid out in memory and thus how the glitch works, examples of additional exploits (e.g. those used in the current catch 'em all speedrun category); also perhaps more reference links}} | ||
The '''item underflow glitch''' [[glitch]] is a subglitch of the [[Item_duplication_glitch#255_stack_duplication_glitch|255-stack variant]] of the [[item duplication glitch]], | The '''item underflow glitch''' [[glitch]] is a subglitch of the [[Item_duplication_glitch#255_stack_duplication_glitch|255-stack variant]] of the [[item duplication glitch]], whose effect is to essentially allow the player to arbitrarily read and write RAM just beyond the point where [[item]]s are stored in memory. | ||
==Method== | ==Method== |
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